Ultima Return needs YOU!
Oh noes! Sergorn Dragon informed me this morning that Kat, the editor and a main writer for Return to the Serpent Isle, has had to part ways with the team and the project for...
Oh noes! Sergorn Dragon informed me this morning that Kat, the editor and a main writer for Return to the Serpent Isle, has had to part ways with the team and the project for...
As noted back in their August update, Team Return have welcomed into their fold Jolyn “Nytefall” Kitzer, who was the lead 2D artist for Ultima V: Lazarus. In the intervening months, she has produced...
Team Return have posted their latest update, detailing the progress made this month on their ambitious new Ultima adventure. As has been the case in previous months, much of their news concerns “under the...
Sergorn Dragon has just posted the September news update for the Ultima project he’s heading up (and for which I am doing worldbuilding), Return to the Serpent Isle. He makes mention of the character...
The busy folks of Team Return have managed to get an Ultima-like character creation system working in Neverwinter Nights 2, and have even posted a video of their system in action: They have also...
Sergorn Dragon’s increasingly ambitious Ultima project (which I’m also working on) has posted its latest monthly update, and announces the development or updating of several game system scripts that members of the team have...
I know that the project itself has stalled, and in truth I’m considering moving it to the Orphanage. Be that as it may: MokahTGS’ Neverwinter Nights 2-based project, Realms of Ultima, is once again...
I added the project entry, but forgot to mention that Sergorn Dragon’s Ultima project (which I am also working on), Return to the Serpent Isle, just posted its July update, the biggest news in...
I’ve just added a project entry for a very promising-looking Ultima 7 remake using the Neverwinter Nights 2 engine. As yet, the team has only released screenshots of their work, and in truth they...