Spam Spam Spam Humbug: Episode 60 – Game Review Systems
Why do we still use arbitrary, numeric systems to review and rate games?
Why do we still use arbitrary, numeric systems to review and rate games?
What even makes dialogue interesting in RPGs? What works, and what doesn’t?
In a multiplayer game, it is inevitable that some players will abuse or take advantage of others. Which of these behaviours, if any, should developers allow to take place, and which should they work to prevent?
Spam Spam Spam Humbug chats with Starr Long about Shroud of the Avatar’s Release 32, its now-persistent world, and the land rush that players have been participating in over the last couple weeks.
In hindsight, it was obvious that at some point, WtFD would have to eat some of his words regarding the Kim Karsdashian iOS game.
Spam Spam Spam Humbug looks at making the transition from being a game consumer to being a game creator.
E3 has come and gone. There were actually some pretty neat things presented thereat, albeit EA has once again refused to announce a new single-player Ultima.
What is a companion, in an RPG context? What is a henchman? Does the distinction even matter, and if so, why?
Mass Effect Andromeda is the title of BioWare’s next Mass Effect adventure…and the lead designer is Ian Frazier of the Ultima V: Lazarus team.