Spam Spam Spam Humbug 154 – Oh no, not Moonglow again!
A rebroadcast of the Ultima Codex’s interview with former Origin Systems developer (and “Ultima 8” project director) Mike McShaffry.
A rebroadcast of the Ultima Codex’s interview with former Origin Systems developer (and “Ultima 8” project director) Mike McShaffry.
Storyboards for the “Betrayal” cutscene in Ultima 9, by Denis Loubet.
Mike McShaffry, the project director for Ultima 8, graciously agreed to answer a number of questions from the Ultima fandom.
Raymond Benson got an early start in the games industry at Infocom, and joined Origin Systems after he and his wife moved back to Austin.
The final revision of the legendary Bob White Plot of Ultima 9.
Courtesy of Bill Randolph and Joe Garrity of the Origin Muesum, Ultima Aiera is pleased to present a series of design documents for Ultima 7, covering areas such as conversation syntax, function design, and Origin’s in-house map editor.
Sergorn Dragon, at the outcome of a conversation with Dominus, offers several observations on the various FMV cutscenes that were produced for and/or released with Ultima 9.
Sergorn Dragon offers several observations on the recently-revealed Bob White Plot, comparing some of its plot points to plot points from other revisions of the game’s plot.
Sergorn Dragon offers several observations on the recently-revealed Bob White Plot, noting many interesting points which can be drawn out of the document.
Ultima Aiera is pleased to present fifty three (53) pages from the most recent revision of the legendary Bob White Plot.