Spam Spam Spam Humbug 134 – Ultima 9: Final Thoughts
It was a game ahead of its time, and in some ways remains so.
It was a game ahead of its time, and in some ways remains so.
A postmortem report on the development — and challenges — of Ultima 9, authored by lead programmer Bill Randolph.
The last numbered, single-player entry in the Ultima series enters its second decade, and yet is still unrivaled in some ways.
Sixteen years ago today, the last single-player Ultima title was released.
Battle Realms, the RTS by Ed Del Castillo’s Liquid Entertainment, is available for free at GOG today.
Bill Randolph graciously took over an hour out of his busy schedule to chat with us about his work at Origin Systems, especially on Ultima 9. He answered a number of questions about the game and its development, and shed some new light on its difficult development.
A summary of Ed del Castillo’s revisions to the plot of Ultima 9.
Sergorn Dragon, at the outcome of a conversation with Dominus, offers several observations on the various FMV cutscenes that were produced for and/or released with Ultima 9.
Sergorn Dragon offers several observations on the recently-revealed Bob White Plot, comparing some of its plot points to plot points from other revisions of the game’s plot.
Sergorn Dragon offers several observations on the recently-revealed Bob White Plot, noting many interesting points which can be drawn out of the document.