“Ultima Underworld” Was Released Thirty Years Ago
Three decades have passed now since the initial release of the first 3D “Ultima” game.
Three decades have passed now since the initial release of the first 3D “Ultima” game.
A rebroadcast of the Ultima Codex’s interview with former Origin Systems developer (and “Ultima 8” project director) Mike McShaffry.
Wolfenstein 3D set 3D gaming tech back five years; fight me!
The Digital Antiquarian begins taking a look at the history of Looking Glass Studios and their first game.
The Lurker is the first creature from Underworld Ascendant to be revealed. This is very fitting.
Mike McShaffry, the project director for Ultima 8, graciously agreed to answer a number of questions from the Ultima fandom.
The Ultima Codex is pleased to present a tribute to Ultima Underworld, on the occasion of the 20th anniversary of its North American release.
MIT’s GAMBIT Game Labs is featuring a series of podcasts with former key people from Looking Glass Studios.
Former Looking Glass Studiosprogrammer Dan Schmidt shares one other story about the development of Ultima Underworld, in this case a peculiar boundary case in the dialogue of the ghouls.
Former Looking Glass Productions programmer Dan Schmidt discusses some of the hilarious bugs, and “bugs”, encountered when developing Ultima Underworld.