The Digital Antiquarian: Making Ultima Underworld (Part 1)
The Digital Antiquarian begins taking a look at the history of Looking Glass Studios and their first game.
The Digital Antiquarian begins taking a look at the history of Looking Glass Studios and their first game.
An official press release regarding Shroud of the Avatar’s shift to an unrestricted free-to-play model.
In which we discuss Shroud of the Avatar’s impending launch, and also hear (just a bit) how the game’s launch party went.
A previously unpublished 2014 interview with Richard Garriott, in which he discusses Ultima 9, Ultima X, Shroud of the Avatar, and other things besides.
The Heroes of Britannia will be hosting a campout at Castleton next weekend!
In which Raph Koster — Designer Dragon, the original designer working on Ultima Online — tells still yet more stories from that game’s earliest years.
What better way to mark the 20th anniversary of Ultima Online than by hearing stories from the original designer thereof?
OtherSide Entertainment gives us a glimpse of just how powerful Underworld Ascendant’s Improvisation Engine is. And some of the game’s backers now have access to an alpha build!
If you want to see the machine that Akalabeth was programmed on, you’ll need to head to a museum in Austin, Texas.
Richard Garriott’s former mansion, Britannia Manor II, has been demolished by its new owner.