Saving Prince of Persia’s Source Code (Updated)
Jordan Mechner recently released the source code for the original, Apple ][ version of Prince of Persia on github. Here’s how it got there.
Jordan Mechner recently released the source code for the original, Apple ][ version of Prince of Persia on github. Here’s how it got there.
Zygon Dragon has a question about the soundtrack for Ultima 5 (for the Apple II) and the capabilities of some of the advanced audio hardware of the day.
Odkin figured out how to get a look at the Apple II source code, using only Apple II OS commands and the original game data files. While I can’t post his findings (e.g. the actual game code) here, his explanation of his method is something anyone with an original copy of Ultima and an Apple II could follow.
Courtesy of Natreg Dragon and Pix, Ultima Aiera is pleased to present images of the manuals for two different Apple II versions of Ultima 2: the original, and the “grey box” version.
Courtesy of Natreg Dragon and Pix, Ultima Aiera is pleased to present images of the manuals for the Apple II, PC, and Atari versions of Ultima 1. And yes, there were quite steep differences between the manuals for each platform!
Comparison screenshots of gameplay graphics from the various ports of Ultima 5.
Comparison screenshots of title screens from the various ports of Ultima 5.
Three renditions — two official, one not — of the haunting, moody main theme from Ultima 5.
Comparison screenshots of the title screens from the various ports of Ultima 4.
Comparison screenshots of the gameplay graphics from the various ports of Ultima 4.
Comparison screenshots of the title screens from the various ports of Ultima 3.