In Case You Didn’t Know: Richard Garriott Was the Inspiration for “Ready Player One’s” James Halliday
And the OASIS was inspired by the Ultima series, especially Ultima Online.
And the OASIS was inspired by the Ultima series, especially Ultima Online.
Film Goblin attempts to recap the Ultima series, and heaps some praise upon it…but also errors in numerous details.
A controversial claim, with an equally controversial qualification.
If you want to see the machine that Akalabeth was programmed on, you’ll need to head to a museum in Austin, Texas.
GamesBeat sat down with Richard Garriott at Gamelab Barcelona for a wide-ranging interview about his life and his career in game development.
Let’s take a look at the progress that various Ultima fan projects and Ultima-inspired projects made in 2016.
It’s that time again: vote for your favourite Ultima fan project(s) of 2016.
The Commodore 64 port of Akalabeth: World of Doom was initially released on a limited run of diskettes. A digital version, however, has now been made available.
The Commodore 64 port of Akalabeth has been released, albeit only (so far) in a limited run of fifty copies on 5.25″ diskettes.
Slashing Dragon has begun publicizing game ideas he has come up with that, at present, he hasn’t got time to work on.
The Commodore 64 port of Akalabeth has evidently been completed, and is nearing release.