A Year in Ultima Forever: 2013 in Review
In which we look at the news related to Mythic Entertainment’s Ultima Forver that came out in the last year.
In which we look at the news related to Mythic Entertainment’s Ultima Forver that came out in the last year.
Firstknight sends in a few Beautiful Britannia screenshots to ring in the New Year with some Ultima 9 flare.
Mythic have released another major update for Ultima Forever. The studio will also be going on a two-week hiatus for Christmas and New Years.
Lucifuge Dragon continues play-testing his board game implementation of Ultima 7, this time with disastrous results. The Unity version of the game is seeing good progress, however, with network multiplayer now implemented.
Starr Long has published the instructions for the upcoming Release 1 test of Shroud of the Avatar, as well as a client download link and various notes about the game in its present state.
Ten Ton Hammer got an exclusive early look at Shroud of the Avatar’s first alpha release. Their impression of it is, to say the least, positive.
In their latest preview of Divinity: Original Sin, Rock, Paper, Shotgun! have some very good things to say about Larian Studios’ upcoming RPG…including several obvious connections to Ultima 7.
The first in a series of four examinations of the Virtue of Spirituality and real-world exemplars thereof.
In an interview with Warcry, Richard Garriott revealed how player-made items in Shroud of the Avatar will remember their history and, over time, become artifacts. He also discussed the game’s conversation system, and even said that the “World of Warcraft” model of MMORPGs has been overdone. Because of course he did. (And now the third part of the interview has been posted.)