VAGUE: Verily Another Game-engine by an Ultima Enthusiast
Some months ago, Time Machine Dragon alerted me to a side project of his, which he had tentatively named “VAGUE”. Here’s a look at what he had in mind.
Some months ago, Time Machine Dragon alerted me to a side project of his, which he had tentatively named “VAGUE”. Here’s a look at what he had in mind.
The no longer anywhere near nightly open discussion thread at Ultima Aiera.
Nyrthos is a new game which basically became known online earlier this week. Targeted at browsers and mobile devices, it looks like an Infinity Engine game, more or less, and evidently incorporates many RPG features.
The no longer anywhere near nightly open discussion thread at Ultima Aiera.
The no longer anywhere near nightly open discussion thread at Ultima Aiera.
The snapshots for Exult, both the OS X and WIndows versions, have been updated. HQ4X scaler support has been added. The Android port snapshot has also been updated, and has been added as a download to the project entry.
I’ll be offline for pretty much all of the weekend, so feel free to read up on this selection of gaming-related news and discuss anything — related to the links, or not — amongst yourselves.
The head of development for EA Sports, Andrew Wilson, delivered a talk in which he discussed pricing models for games in the “Gaming 3.0” future. And believe me, it’s way more interesting than that buzzword-laden phrase suggests.
EA has recently made major purchases in the social and mobile gaming spaces, acquiring developers Ohai and PopCap as part of their increased focused on socially-driven gaming.