Richard Garriott: MMOs Are "A Hassle To Get Into"
Gamasutra interviews Ultima creator Richard Garriott about Portalarium, social gaming, MMORPGs, and what’s coming next for Lord British.
Gamasutra interviews Ultima creator Richard Garriott about Portalarium, social gaming, MMORPGs, and what’s coming next for Lord British.
Bethesda Softworks released a fourteen-minute video of gameplay footage from Skyrim, their upcoming (and gorgeous-looking) fantasy RPG. It. Looks. Bloody. Amazing.
BioWare’s “the Doctors” — and many of the top people at EA, for that matter — stress the importance of having executives who are also hardcore gamers. I can’t help but agree.
Courtesy of Bill Randolph and Joe Garrity of the Origin Muesum, Ultima Aiera is pleased to present a series of design documents for Ultima 6, covering areas such as conversation syntax, object design, and Origin’s in-house map editor.
Kevin Fishburne has had a busy couple of weeks, and has made many improvements to his work-in-progress Ultima-inspired online game, Sanctimonia.
Good Old Games (GOG) has just released Crusader: No Remorse, the first of two titles in a short series of dystopian, futuristic mission-based action RPGs.
xu4 is looking for iPad owners who would be willing to help them beta test their (currently) iPad-only iOS build of the project. This is an important milestone toward one day seeing the game released on the Apple App Store.