Former Lazarus project leader Ian Fraizer and his team at Big Huge Games have hidden a rather subtle — but quite excellent — homage to the Ultima character classes in the system of “destinies” (class-like character specializations) which they’ve devised for their upcoming RPG, Kingdoms of Amalur: Reckoning.
By popular request, I am proposing a list of ground rules that others can use in their own attempts at an Ultima 6 speed run. Feel free to comment or recommend changes or additions!
Because of a particularly pressing work project, I’ll have to devote hours I might normally use for drafting posts to working on a report instead. As such, the quantity of updates per day might be reduced.
Stephen Emond has created a Rockethub donation hub to crowdfund the last bit of funding he needs to get his Ultimate Collector’s Guide for Ultima published.
Fearyourself has decoded the .16 and .4 files from the Ultima 5 folder, extracting the graphics contained therein. Nice guy that he is, he passed along ZIP archives of both graphics sets.