Ultima 1 Revisited Is Just About Done Stepping Through The Game's Code
Kingspud has just about finished his series of tutorials which step through the code for the original, Applesoft BASIC version of Ultima 1.
Kingspud has just about finished his series of tutorials which step through the code for the original, Applesoft BASIC version of Ultima 1.
Fearyourself has made some good progress on his Ultima-inspired game engine, Back to Roots, over the last week and a bit. Exiting dungeons is now supported, and he has begun working with in-game triggers.
Jason “Xarton Dragon” Penney has updated his PDAR-based Portable Ultima patcher to apply the latest Ultima 3 graphics updates from the Exodus Project.
The no longer anywhere near nightly open discussion thread at Ultima Aiera.
From the lead developer of To Be A Hero comes this semi-exclusive, high-resolution piece of desktop-worthy art from the upcoming open-world iOS game, To Be A Hero.
After ten years and a catastrophic hard drive crash, Voyager Dragon has finally released version 3 of the Ultima 3 Upgrade package, adding composite CGA and VGA support.
I had a chance to play through the Kingdoms of Amalur: Reckoning demo last night, and was very impressed with the game. I didn’t get to explore all the game’s mechanics, but what I did see offered a lot of promise.
Sven “Joxter Dragon” Haskel has update The Stones Archive after about four years of silence, adding several new renditions of David Watson’s classic tune to the page.
Rampant Games’ Jay Barnson poses a difficult question: can game developers make it easy to learn an RPGs systems and controls without dumbing the game down and alienating players who want a bit more of a challenge?
The roughly-weekly round-up of news related to Kindgoms of Amalur: Reckoning, the upcoming open-world RPG (from Big Huge Games/38 Studios) being worked on by Ian “Tiberius” Frazier of Lazarus fame.