Underworld Ascendant: Built With Unity
In an interview with PCGamesN, Paul Neurath confirmed that OtherSide Entertainment will be using the Unity engine to craft Underworld Ascendant.
In an interview with PCGamesN, Paul Neurath confirmed that OtherSide Entertainment will be using the Unity engine to craft Underworld Ascendant.
A role playing game and open source engine that aims to create a living, interactive world that functions without the need for pre-scripted events.
Raph Koster has been collaborating with the Crowfall team, helping with the design of the game’s economic and crafting systems.
A tweet by Richard Garriott seems to imply a very close connection indeed between Shroud of the Avatar and Underworld Ascendant. Could they be set in the same universe and lore?
Andrew Owen had an eventful 2014, but has jumped right back into working on Pax Britannia now that 2015 has begun.
OtherSide Entertainment have announced that Underworld Ascension now goes by the name Underworld Ascendant. And they have released some concept art — and a music track — for the game!
It is now possible to use Nuvie to export maps from Ultima 6 (and, I assume, Martian Dreams and Savage Empire) to the Tiled Map Editor’s TMX format.
An ad and order form for the Commodore 64 versions of the first 5 Ultima games.
There have been a couple updates posted to the Crowfall forums, teasing a number of images and details about the game’s systems.
OtherSide Entertainment have an announcement to make tomorrow. What will we learn about Underworld Ascension then?