Sanctimonia: Client Wind Vector, Excavation and Water Level Oscillation
Kevin Fishburne has improved the excavation, water level oscillation, and wind vector features in Sanctimonia.
Kevin Fishburne has improved the excavation, water level oscillation, and wind vector features in Sanctimonia.
JC has posted an update to the website of his Ultima-inspired game engine project, Back to Roots.
EUO, the real-time, single/multi-player, persistent-world RPG that looks and plays much like Ultima 4 or Ultima 5, is very much alive and kicking!
A very obviously Ultima-inspired pair of games by 11th Dimension Entertainment.
Kevin Fishburne has been messing about with OpenGL and water depth layers in developing his Ultima-inspired MMORPG, Sanctimonia.
Pix has updated his patching utility for the Ultima games to support Savage Empire and Martian Dreams.
Thepal has posted a short update to The Serpent Isle Remake’s website, detailing progress made on a couple of dungeons.
GOG.com has released the two Worlds of Ultima games today, for free.
A couple of additional details have leaked about the Ultima title that Obsidian was approached about back in 2006.
Something interesting is happening next Monday, Ultima fans!