The Dark Unknown: New Monster Wandering System
Goldenflame Dragon has come up with an innovative and clever monster wandering system for his Ultima-inspired, tiled, browser-based RPG, The Dark Unknown.
Goldenflame Dragon has come up with an innovative and clever monster wandering system for his Ultima-inspired, tiled, browser-based RPG, The Dark Unknown.
Kevin Fishburne has made significant progress on his Ultima-inspired PvE MMORPG over the last week. A “use” button has been implemented, and he has worked out positional lighting and persistent object destruction.
Mythic and Elite Systems have partnered to release Ultima 4, the Commodore 64 port, on the iOS App Store.
Origin Systems historian Pix has continued his playthrough of the Super Famicom port of Ultima 6, after weathering yet another change of website host.
The next Hearth of Britannia Dragonsmeet will take place tonight, at 9:00 PM EST.
Goldenflame Dragon has made some progress on his Ultima-inspired, browser-based tiled RPG, The Dark Unknown. He has also found a rather interesting bug in the game.
Lucifuge Dragon has posted another update to the Sixth Circle website, explaining his current development goals for his board game adaptation of Ultima 7: The Black Gate.
Kevin Fishburne has added a keen new flame asset to his Ultima-inspired PvE MMORPG, Sanctimonia, and has also added positional lighting to the game’s day/night cycle.
slashgravatar continues to make excellent progress in developing his Ultima 4-inspired demake of Ultima 8.
In their fourth podcast, the Retronauts take a look at Ultima 4 and the concept of morality as a gameplay element.