Spam Spam Spam Humbug: Episode 59 – Which Came First: The Story or the Game?
What’s the best way to design a game: solidify the story first, or get the underlying tech in place and then craft a story around it?
What’s the best way to design a game: solidify the story first, or get the underlying tech in place and then craft a story around it?
A hilarious Origin Systems customer service encounter, as described to Sheri Graner Ray by OSI customer service representative Rebecca Heidt.
Joe Garrity talks about Arthurian Legends, among other topics, in a Big Box PC Game Collectors Google+ Hangout.
The Wing Commander CIC will be celebrating 18 years of operation next month.
No, not origins in the sense of science. Rather, in the sense of people. And philosophy.
Joe Garrity has released a Wing Commander 3-focused teaser video.
Wired sits down with Warren Spector to talk about Origin Systems, dialogue, steampunk, crowdfunding, and more.
Joe Garrity has released a teaser for a new video series he’s been planning for a while now. Entitled Origin Museum – Digital Preservation, the series will focus on Joe’s incredible collection of Origin...
Spam Spam Spam Humbug chats with Richard Garriott and Starr Long about the genesis and first years of Ultima Online.
The Digital Antiquarian looks at Ultima 5, and the themes that inform its story.
The Digital Antiquarian looks at the first partnership between Origin Systems and EA, and at the development history of Ultima 5.