Meet the man who runs the Origin Museum, collecting the history of Wing Commander and Ultima | Rock, Paper, Shotgun
K.G. Orphanides has published a long interview with Joe Garrity, he of Origin Museum fame, on Rock, Paper, Shotgun.
K.G. Orphanides has published a long interview with Joe Garrity, he of Origin Museum fame, on Rock, Paper, Shotgun.
Quest chains and narrative storylines are commonplace in MMORPGs now, but do the inclusion of these elements break the group play experience? Also, Shroud of the Avatar is slated, possibly, for launch this March.
In which we explore headcanon, what-if scenarios about Sosarian and Britannia history, and even where some Ultima games themselves took canon in a different direction.
A previously unpublished 2014 interview with Richard Garriott, in which he discusses Ultima 9, Ultima X, Shroud of the Avatar, and other things besides.
David L. Craddock’s new book — Break Out: How the Apple II Launched the PC Gaming Revolution — contains a number of stories about Richard Garriott and Origin Systems. Here are three of them.
Gamespot talks to Richard Garriott and Warren Spector about their mentorship of key players at Arkane Studios.
A small trove of plot documents for the cancelled Arthurian Legends, which give more insight into some of the quests and locations planned for inclusion in that game.
Because one episode wasn’t enough to cover everything that was awesome about the Ultima Dragons Anniversary Bash.
Joe Garrity unpacks another tub of treasures from The Origin Museum.
Matt Barton continues his interview with David “Dr. Cat” Shapiro, and we learn how much Ultima 9 cost to make.
Denis Loubet teases us with a piece of concept art for an isometric, tile-based Ultima…possibly the earliest version of Ultima 9.