Spam Spam Spam Humbug: Episode 59 – Which Came First: The Story or the Game?
What’s the best way to design a game: solidify the story first, or get the underlying tech in place and then craft a story around it?
What’s the best way to design a game: solidify the story first, or get the underlying tech in place and then craft a story around it?
Unseen Dragon interviews Richard Garriott about the process of story-telling in the Ultima games.
Richard Garriott, chatting with MCV, remarked that his future as a game designer depended very much on Shroud of the Avatar’s crowdfunding success.
Lord British is selling a few reliquaries of his own blood on eBay. Each one also comes with Shroud of the Avatar in-game items.
Richard Garriott has been building up a collection of templates for Ultima completion certificates.
Richard Garriott’s autobiography, Explore/Create, has reappeared with a 2017 release date, and is again available for pre-order.
Richard Garriott is giving a talk on Personal Rapid Transit at SXSW next week.
Richard Garriott seems confident we will be playing Forsaken Virtues by the end of the year.
Spam Spam Spam Humbug chats with Richard Garriott and Starr Long about the genesis and first years of Ultima Online.
As a prelude to discussing the news related to Shroud of the Avatar from 2015, Spam Spam Spam Humbug interviews Richard Garriott and Starr Long about the game.
Richard Garriott has a guest appearance on Shooter Jennings’ upcoming tribute album, Countach (For Giorgio).