Sanctimonia Update: Primitive Object Rendering
Development on Sanctimonia, the work-in-progress Ultima-inspired online game by Kevin Fishburne, proceeds apace. The implementation of scenery objects (trees and suchlike) is still being worked on.
Development on Sanctimonia, the work-in-progress Ultima-inspired online game by Kevin Fishburne, proceeds apace. The implementation of scenery objects (trees and suchlike) is still being worked on.
A recently-unearthed video from the 1992 Consumer Electronics Show in Chicago reveals that a Sega Genesis-based port of Ultima Underworld was in the works for the Sega CD. Alas, it never saw the light of day.
Apple-focused developer LairWare have released an updated version of their OS X port of Ultima 3, which adds better localization options and fixes a compatibility issue.
Since I’ll be spending most of today in the air, as it were, there probably won’t be much in the way of other articles posted to the site. Though I’ll try and check comments from time to time, and will have access to email whilst in airports.
Fandomania has produced a list of their readers’ Top 100 Video Games of all time. Origin has a few entries on the list, but none near the top where some deserve to be.
The continuing story of the not-exactly-nightly feature at Ultima Aiera.
Cheerful Dragon left a comment to inform us all that he has moved the downloads for his collection of bugfixes for Ultima V: Lazarus to a new location.
A warning of sorts has been posted to the Ultima 6 Online project blog, cautioning against being too trusting of in-game guests.
The enhanced, open-source 3D client for Ultima Online freeshards has been updated after over a year of no news.
Ultima Aiera is looking for article submissions from Ultima fans, explaining in detail why they love Ultima and what, in their opinion, makes for a proper Ultima game.