Underworld Ascendant: Aelita, the Abyss, and More!

OtherSide Entertainment have published yet another monthly update on the Underworld Ascendant website, showcasing what work has been done on the game over the course of the last few weeks, and what other events have transpired related to it. For example, Paul Neurath and Warren Spector were recently the subject of a PC Gamer interview:

Many thanks to everyone who attended or tuned into our PC Gamer exclusive panel at SXSW, where OtherSide’s Paul Neurath and Warren Spector were interviewed by Editor-in-Chief Evan Lahti about what players can look forward to when exploring the Abyss.

If you missed it, you can watch the full panel in its entirety right here.

There are also some details about the voice work that’s being done for the game, which was the subject of another panel at SXSW recently:

As a treat to our newsletter and forum fans, you can watch the clip here.

The video begins with the first in-game footage of Cabirus, who, as you know, is voiced by fan-favorite Stephen Russell (Thief: The Dark Project Fallout 4, Dishonored 2).

You then get to hear the first in-game dialogue by Aelita, who is voiced by the incredible Fryda Wolff (Mass Effect: Andromeda, XCOM 2, Fallout 4).

There are also a bunch of new screenshots, and some concept art of the Aelita character. But I think this piece of information is probably the most relevant to Ultima fans:

The first level of Underworld Ascendant may be especially notable for longtime fans of the series because it’s a modern follow-up to the first level of Ultima Underworld®.

As you may know, that level was designed by Paul and introduced players to The Stygian Abyss, and, according to many, the Immersive Sim genre. There are more than a few notable landmarks that fans will enjoy, as well as that game’s signature moldy cheese and other questionable food items.

It’s also our “un-training level” where we try to break players from assumptions they might’ve brought in from other games and how to teach them to teach themselves within the deep immersive sim environment.

You’ll see and hear more about it in future updates… and in the upcoming Backer Alpha.

I, for one, look forward to checking that out. It will be interesting to see yet another adaptation of that iconic first level of the Abyss.