Byte-Sized Virtue: Season 4, Episode 2 – It’s the Little Details
Paradoxically, it’s often easier to be virtuous when it comes to the big things, and much more difficult to be virtuous in the little, private details.
Paradoxically, it’s often easier to be virtuous when it comes to the big things, and much more difficult to be virtuous in the little, private details.
Nightdive Studios have dropped Unity in favour of Unreal in their ongoing efforts to produce a modern remake of System Shock.
Warren Spector shares a story from Ultima 6, the “magical” moment he was sold on the power of immersive gameplay.
Goldenflame Dragon showed off a demo of The Dark Unknown at the Ultima Dragons 25th Anniversary Bash.