Shroud of the Avatar – Update of the Avatar #202
Greetings Fellow Avatars!
Here’s what we have for you in this week’s edition of Update of the Avatar:
“The abandoned shells of buildings looked silently down on them from either side of the road.”
– From The Sword of Midras by Tracy Hickman & Richard Garriott
The Making of Midras Ruins
The Midras Ruins are one of the six ruined cities found in Novia that date back to the period in Novian history in which the Obsidian Order rose to power. (As described in the Sword of Midras prequel novel by Tracy Hickman and Richard Garriott). The exact history of some of these cities has been lost to time, but it is rumored that some of them may have been abandoned even before the rise of the Obsidians. Midras, in particular, is significant because it is the location of the Crypt of the Avatar. Note that all eight of the ruins are Open PVP zones.
Midras started as a clone of the Opalis Ruins but is getting completely rebuilt this release to have a unique layout and visuals. The devs are expressly focusing on being sure the map has interesting setups for PVP conflict, with plenty of space for hiding, escaping, ambushing, and skirmishing.
[From a Dev+ Forum Post by Esteben “SorcerousSteve” Zaldivar]
Hey guys, SorcerousSteve here to give you an update on the Ruins of Midras coming this R36!
The Ruins of Midras are nestled in the peaks of Midmaer. I took a lot of inspiration from its reference in Blade of the Avatar along with adding my own take to the map.
Aesthetically I was inspired by the city of Osgiliath in the LOTR. Especially the idea of having ruins that had vertical space and were now only frames of what they had once been.
The ancient ruined skyline of Midras.
“They followed the road toward the center of Midras. The newer structures gave way to the more ancient ruins near the center of the city. They came to where the avenue ended in a circular plaza in the center of the town. Here it was evident by the carnage that the fighting had been the most intense. On the east side of the plaza, an enormous tree rose up out of the ground. It had once been a part of a small garden before the doors entering the ancient temple. ”
Chapter 2, Blade of the Avatar“The abandoned shells of buildings looked silently down on them from either side of the road. At their feet, shattered stone and splintered wood”
Chapter 2, Blade of the AvatarIn designing Midras, we made sure the ruins had plenty of PVP areas for fun dynamic gameplay.
Fight and lose your opponent through corners, alleys, dents, ditches, tumbled rocks, collapsed buildings, rock walls, and overgrown hedges!
“This tree and the trees from its seeds will be here long after the stones have been crushed into sand and the walls erased”.
Chapter 2, Blade of the AvatarEsteben Zaldivar
Level Designer
The Making of a Forest Town Siege Map
Periodically, NPC towns will come under siege by the Obsidian Cabalists. The timing, duration, and location of these sieges will be driven by Celestial Mechanics. When you attempt to enter a town under siege, you will first enter the Town Siege scene where the enemy has made camp outside the town and is fighting the town defenders. You can choose to join the battle and end the siege early or work your way around the perimeter, perhaps encountering only some scouting parties. The devs hope to have the first iteration of this feature and one map live in Release 37.
[A Dev+ Forum Posts by Chris “Sea Wolf” Wolf and Keith “Sannio” Quinn]
Hey folks, Sea-Wolf here with some screenshots for the new forest siege encounters!
The Entrance
Chris Wolf
Level Designer* * * * *
Town Siege Comments by Keith “Sannio” Quinn
Keith Quinn
Level Designer
R35 Postmortem Recap
While the devs did not have time to answer all the questions, Starr “Darkstarr” Long got on the forums afterwards and answered all the questions that were missed here.
Here’s the video for those who missed it: