Shroud of the Avatar – Update of the Avatar #194

Greetings Fellow Avatars!  Not much for updates on Shroud of the Avatar so here are at least 2 bits of news for ya.

Here’s what we have for you in this week’s edition of Update of the Avatar:


Estgard Polish

 

[From a Dev+ Forum Post by Esteben “SorcerousSteve” Zaldivar]

REVISITING ESTGARD

Hey guys, SorcerousSteve here to give you an update on Estgard! A few weeks ago we got to see a preview on the upcoming Estgard, we’ll continue that this week with a look inside the city walls. Estgard is a densely overgrown town located in Southeast Norgard along the Naryad Channel, it is a densely overgrown area constantly ravished by Kobold attacks.

The ongoing war between humans and Kobolds in this area has put people on the edge, so much that they believe that yellow will ward off the Kobolds and protect them.estgard5

Estgard NPC Centerestgard6

Dolmen and Menhir stone formations surround the outskirts of Estgard.estgard7b

A Kobold hangs during a red sunset just North of Estgard.estgard8

Skirmish sites can be found just outside of Estgard, signs of the ongoing hostility between Humans and Kobolds.estgard9

South City Gate into Estgard.estgard10

Abandoned overgrown homes litter the landscape, once habitable homes they now lie in ruin, their inhabitants victims of the ongoing conflict.estgard11

Streets of Estgardestgard12estgard13

Be sure to check out Estgard this R34, until next time!

Esteben Zaldivar
Level Designer


 

Release 33 Postmortem Recap

Our Release 33 Postmortem got off to a bit of a rocky start and we were only able to stream to Twitch (instead of Twitch and YouTube) — but once we got going, we answered a ton of questions and gave out lots of prizes.

The dev team talked about the Upcoming Economic Balance Changes theye plan on making (as detailed in last week’s Update). While they did not have time to answer all the questions, Starr Long and Chris Spears got on the forums afterwards and answered all the questions that were missed (and will try to do that going forward after every Post Mortem).

Here’s the video for those who missed it: