Shroud of the Avatar – Update of the Avatar #167

Greetings Fellow Avatars!

Here’s what we have for you in this week’s edition of Update of the Avatar:

  • Sneak Peek: Brittany, Capital of Novia
  • The Making of Skrekk – Part 3
  • The Making of Shores of Malice – Part 3

These 3 Scenes are ones of important for Shroud of the Avatar and I assume will be important to the overall storyline as well because of aspects of them.  I hope you enjoy these posts from the dev team…


Sneak Peek: Brittany, Capital of Novia

[From a Dev+ Forum Post by Esteben “SorcerousSteve” Zaldivar]

Hey guys, SorcerousSteve here to give you a teaser shot of the upcoming city of Brittany!

Captured below is the South Port side Gate. A hub of commerce and trade, its streets are littered with cargo from afar, muddy sludge from the wagons covers the cobblestone, and the stench of fish penetrates the air. Not the classiest part of town but home to some quite rugged folks. From here we can catch a glimpse of Brittany Castle in the far left, home to Lady Arabella, wife of the King of New Britannia, Lord British! If you look to your right, you can also catch a glimpse of a lighthouse, that section is currently under construction and will lead to the North Port side Gate. To put things into perspective, in this frame is one of the five city gates that will feed into Brittany Central, 4 of which will come from surrounding neighborhoods/suburbs and 1 which will lead in from the Brittany Graveyard.

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Stay tuned for more progress on the City of Brittany!

Esteben Zaldivar
Level Designer


The Making of Skrekk – Part 3

[From a Dev+ Forum Post by Richard Matey]

It’s been some time but I feel confident with finishing Skrekk from a world building aspect. Scottie Jones was nice enough to help build up the kobold motif and making it feel like a very unique race / environment in the game. So here is a collection of screenshots from the main section of Skrekk. Expect to see even more locations and nooks to explore while playing the game.

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RrMatey
Level Designer


The Making of Shores of Malice – Part 3

[From a Dev+ Forum Post by Esteben “SorcerousSteve” Zaldivar]

Hey folks SorcerousSteve once again to give you the latest on Malice!

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Malice Throne Room: Home to the Throne of Malice and the center of the Undead Army.

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The Halls of Malice are filled with chambers that served as a final resting place. Above is a huge furnace room that lies in the heart of Malice where bodies would have been incinerated.

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A laboratory where bodies would have been experimented on and prepared for their eternal rest.

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At the entrance of Malice you catch a glimpse of the teeming life located just above on the surface. A direct contrast to the dungeons of the City of the Dead.

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Just as a refresher for all you guys this is what the exterior map/entrance to Malice will look like: aka Shores of Malice.

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The Well of Sorrows, a pivotal moment awaits the Avatar here that may forever change his life.

Esteben Zaldivar
Level Designer