For The King: Demons, Designs, Dead Adventurers and Dungeons
IronOak Games have published another update on the For The King Kickstarter page, the first in a number of weeks. And as you might expect, they have a fair bit to tell us about all the different aspects of the game they’ve been working on:
On the music front, John has put together a first pass on the soundtrack. Each realm has unique music that blends organically as you traverse the land. This man is a musical genius, and while you’ll have to take my word for it now, you’ll understand once you hear his work. It’s perfect.
Our audio designer Jordan has the foundation in place for the majority of sound effects. He’s built up a library of sounds and is integrating them into the game as we speak. Part of our funding money was able to go towards purchasing a license for WWise, one of the premier audio integration tools. This means top quality mixes and functionality.
Our concept artist Gabe has been knocking out some fantastic concepts for our artist Wilson to build. Since we last spoke, we’ve added Leprechauns, Bisontaurs, Lizardmen, Imps, Dire Crows, Fox Shaman, Death Knights, Bear Warriors, and several other enemies. While Gabe typically focuses on characters for FTK, he’s also started doing some environments, and they’re awesome!
On the Gameplay side of things, we’ve been focusing on the first day of your adventure, which is currently 20 rounds. A lot of effort has been put into the user experience, making sure everything flows and reads well.
On the Overworld, Colby has updated and improved the non-combat encounters (traveling merchants, wishing wells, games of fate, opportunities and dangers, etc.) and laid the foundation for our Dead Adventurer system. This means we’ll be seeing your dead bodies in game any day now. Story progression was a major focus of the Day One experience which includes NPC dialogue and main quests.
They’ve also rolled out a new armour customization system, and have a few new screenshots and concept images to show off. Head on over to the update at Kickstarter for all the details!