Crowfall: Payment Issues; Combat Chat Part 2; July Q&A

There have been a few updates posted to the Crowfall website since Browncoat Jayson last checked in with the project.

This one isn’t really relevant now, since the deadline it pertains to has passed, but ArtCraft evidently had to extend the deadline for Kickstarter pledge upgrades and second pledge purchases by a day:

The Kickstarter offers—pledge package upgrades and buying a second package—were slated to run throughTuesday, June 30, 2015; however, we had several folks last week and this weekend who had difficulty completing their transactions through our payment vendor. We don’t want people to miss the sale because of logistical reasons outside their control so we’re extending the sale through Wednesday, July 1, 2015.

As well, the second part of the combat chat video, featuring designers Tully Auckland and Thomas Blair, has been posted:

https://youtu.be/hgBNxDZi1Nk

In this second half of Combat Chat 2, the Designing Duo tackle topics like blackout times, chains and mitigations.

And finally, the July Q&A video, featuring J. Todd Coleman and Thomas Blair, has been posted:

It’s time for another ACE Q&A. (If you missed the June episode, CLICK HERE.) Here are the questions Todd and Blair answered on this month:

  1. If we completely surround strongholds with tax free parcels, will this drop the multiplier mentioned in the May video to zero?
  2. Will you allow landowners the ability to purchase and put in some monster camps and such for flavor?
  3. One of my fondest memories of Shadowbane was the theory-crafting aspect in regards to template building. In SB, you could start from scratch to completed character in a of couple weeks. Do you plan on capturing this dynamic in Crowfall?
  4. What level of UI customization will be available or, at least, what are you planning to implement?
  5. Should the PvP community continue to be concerned about more PvE features?
  6. Traditionally, in MMORPGs, items get discarded. Although, in non-MMORPGs (e.g. Diablo), items fall to the ground for others to pick up. What are the plans for item drops/discards in Crowfall?
  7. Have you planned any sort of thief-type discipline that can actually steal from player inventories? (Maybe Dregs only?)

That’s all for now. It’s actually a bit odd that there hasn’t been an updated posted to the Crowfall site in about five days…but then, it was the Independence Day weekend just recently, which likely accounts for the silence.