Crowfall: City Sieges Detailed; New Team Members

https://youtu.be/IolWGu7xFlw

ArtCraft Entertainment have released some new information — including a video — about the city sieges that will be one of the principal focuses of Crowfall’s Bloodstone Campaign ruleset.

Building, defending and sieging of fortifications is a primary focus of the Campaign design, and the activity around which most (if not all) the win conditions will be centered. At a high level, this system should allow players to build fortified strongholds dynamically in the world (i.e. dropping castle wall segments, towers, buildings, etc) and then using those fortifications as a combination “home base/staging area” to control the surrounding area and the materials produced there.

They’ve also updated their FAQ page about campaigns to reflect this new information, and to correct some discrepancies.

Regarding the Bloodstone ruleset in particular, they also had this to say:

…the Bloodstones ruleset was created with a secondary purpose: technically, the second guild (Kane’s Fist) isn’t shown as “owning” a city. This ruleset would open up the possibility for a landless guild (i.e. a mercenary company, or as we like to call them, a “band of roving thugs”) to generate victory points and win the Campaign. Easy? No. Possible? Maybe!

Additionally, remember that this is a high-level description; things like warmth and construction time, placement of siege equipment and material production aren’t referenced, to keep the scenario simple. In actual gameplay, the tactical decisions made by each team prior to the siege would likely provide a huge “swing factor” and dramatically alter the outcome.

Finally, it would appear that the team page on the Crowfall website has been updated. But since I don’t have a pre-update version of the page to look at for reference, I’m not entirely sure who the four new developers listed thereupon actually are.

But apparently, there are four new faces. And that’s a good sign; it means the ArtCraft team is growing, adding to the already talent-heavy team that is working on shaping this game.