Underworld Ascendant: When Simple Things Aren’t

underworld_ascendant

The latest update from the Underworld Ascendant team announces the winning Lizardman design…which happens to be the originally-revealed design:

uwa-lizardman

Which is…okay. I was more a fan of the other design, but in the end, it will be nice to have Lizardmen in the Abyss either way.

Additionally, it would seem that the OtherSide Entertainment team have been having some issues migrating Kickstarter data into their own database:

Last week we promised that the backer survey would go out this week. Well, that didn’t happen. Delays in importing and organizing the data, as well as the usual bugs, has caused our timeline for the survey to be pushed back a bit. Right now we plan on getting the survey to you by next week.

We are truly sorry for the delay. We know folks are eager to allocate their pledge money, hoping to upgrade their pledge tier or even snag some add-ons they’ve had their eyes on. We want this to happen too! A few more days and we’ll all get what we want, we promise.

Why It’s Taking So Long to Get Your Forum Badges

On a similar vein of data management, Jeff has been working on getting all our backers their forum badges. This is taking a bit longer than anticipated as well, and Jeff thought he’d write a blog post explaining why. Here is an excerpt:

“On a very high level building our data pipeline is what I’ve been doing for about the past week, along with Steve the IT-God. The tricky thing about building a pipeline like this is figuring out what steps you need to put the data through to get it from where it starts to where it needs to be, and then writing the programs to do it all. It takes familiarity with a number of different tools and their data formats. And, quite simply, it takes a lot of trial and error til it all works right. “

There’s a lengthier explanation of the issues they’ve been facing over on their development blog, in case you’re curious about the specifics.

Underworld Ascendant’s ongoing website-based crowdfunding continues to slowly accumulate funds; $871,628 has been raised between it and the Kickstarter campaign. The next stretch goal, language localization(s), will be unlocked once $900,000 has been raised.