U3.5 Pax Britannia: Main Output Window Complete; Moon Phases Considered
Andrew Owen has published a couple of updates on the Pax Britannia subdomains. The first one concerns the main output window of the game (its console is pictured to the right):
A small milestone, but I managed to improve the efficiency of the display code by pre-calculating the Y coordinate. This was being done for each character so it’s quite a time saving. It does mean I will need to work out what the other values should be if I want to print anywhere outside the console window, but I think it’s probably worth it.
He also considered the idea of having a complete day/night cycle with moon phases, but ultimately had to set that idea aside:
I had toyed with the idea of doing a realistic 9-day/14-day cycle. But the code would be much longer than a simple 28 byte lookup table. And space is a concern.
Do you follow the Pax Britannia subdomain? I’d recommend it if you’re at all interested in what Andrew is working on; he posts little updates like these to it on a quite regular basis.