OpenMW: 2014 In Review
The OpenMW team have posted a year-end review of the progress they made in 2014. It’s not a lengthy read, but it handily re-caps their major successes for the year:
OpenMW continues to gain ground. In 2014 we have gone from 0.27.0 to 0.34.0. Don’t remember 0.27.0? It was the version where Acrobatics and God Mode were implemented. The Morrowind community has also been noticing OpenMW a bit more. As part of his Morrowind Modding Interviews series, Darkelfguy had an interview with our project leader, Zini. You should totally check it out. Not only do you get to hear Zini speak perfect Angleutsch, you also get to learn some more about Zini himself, OpenMW and the Morrowind modding community in general.
Scrawl has been working hard throughout december on OpenMW. This guy has knowhow – and a lot of it. A lot of us fans do not have any background in programming and wouldn’t know a pointer from a variable, so getting into the inner workings of OpenMW is not quite what we do on the frontpage. But it is damn interesting. That’s why Scrawl has a really nice blog in which he talks about what he has been up to. His latest post is about parting OpenMW to Ogre 2.0. You should definitely check it out if you want to learn more about the nitty gritty details of development and what makes OpenMW tick.
The cross-platform, open-source remake of the Morrowind engine made some serious advancements over the course of the last year, helped in no small part by contributions from members of the Titans of Ether. Let’s hope that they’re able to achieve at least as much in 2015!