Ultima Return: Abandoning NWN2, Switching to Unity
Sergorn Dragon has announced, via Twitter, that Team Return are abandoning the use of the Neverwinter Nights 2 engine, in favour of Unity.
Sergorn Dragon has announced, via Twitter, that Team Return are abandoning the use of the Neverwinter Nights 2 engine, in favour of Unity.
Portalarium’s Bill Kirkman confirmed, in a forum post, that they have been testing Shroud of the Avatar’s multiplayer internally. It is, in his words, “great” and “looking good”, with only “a few bugs to sort out”.
MMORPG.com has conducted the first interview with Broadsword Online Games, concerning Broadsword taking over management and development of Ultima Online and Dark Age of Camelot from EA.
For the first time in a while, UO is looking for an Associate Producer. This position basically went vacant, when Bonnie Armstrong was promoted from GP to full Producer. There is also a hint...
I will probably have more questions in the future, but for now I hope these are a good start.
By now, you know that Ultima Online and Dark Age of Camelot will be moving over to Broadsword Online Games. For UO, this is arguably one of the biggest changes to occur in its history.
The Titans of Ether have a new website and forum, and will be posting news of Ultima IX: Redemption’s development in the weeks to come!
Iceblade is mulling over possible changes that the Forgotten World project could make to the Sacrifice plot from Ultima 9.
The CRPG Addict, easily one of the best old-school gaming bloggers on the Internet, has finally reached Ultima 6 on his mostly-chronological list of games to play.
Andrew Owen, in an attempt to further optimize the Zxodus Engine’s performance and memory requirements, has made a few changes to the 3D tileset included therewith.