Sanctimonia: Using Things, Positional Lighting, Object Destruction
Kevin Fishburne has made a few important strides in the development of his Ultima-inspired, PvE MMOROG, Sanctimonia. For example, a “use” button…because what game is complete without one of those?
First iteration of "use" button. Currently only toggles "inflamed" status of torch block PWOs: http://t.co/BLfm3plWSP Bugs, but easy ones.
— Eight Virtues (@eightvirtues) September 8, 2013
As well, he has made a number of strides with positional lighting:
Client-side inflamed lighting management: http://t.co/0DBE5QrSHW Inflamed gear coming soon (torch grabbing, etc.). Enjoy!
— Eight Virtues (@eightvirtues) September 6, 2013
Finally, he has implemented some basic persistent object destruction. And that flame asset he recently put together has been put to some sweet, sweet use:
Block PWO destruction & inflamed lighting animation offsets with an Ys IV #chiptune backbeat: http://t.co/mdy4u4aYIl
— Eight Virtues (@eightvirtues) September 9, 2013
As usual, the pace of development Kevin is able to keep up is nothing short of stunning.