Ultima Forever: Latest Hotfix Overhauls Gear Damage Rate

Over on the Ultima Forever forums, community manager Gene Makely has posted a brief update explaining the changes that the most recent hotfix — released today — has brought to the game:

This afternoon, we pushed the following hotfix item (another “Trial run/we’ll be monitoring the impact item) to the live game:

During the course of combat, individual gear items will take damage (lose pips) less frequently. As a result, gear repair shouldn’t be as necessary as often!

As always, please provide feedback about your experience(s) with these changes.

Feedback can be provided in this thread at the Ultima Forever forums, or on the Ultima Forever Facebook page.