Ex-Interplay Fridays
It was a busy week for Wasteland 2 news and information! Notably, a new screenshot and a new piece of concept art were made public by Brian Fargo. The game was also featured on the cover of GameStar, and Fargo himself turned in an interview with Rock, Paper, Shotgun! that focused heavily on the notion of player choices. Indeed, inXile delayed the game precisely to make player choices matter more.
Obsidian Entertainment, meanwhile, broke the hearts of RPG fans everywhere by revealing details of their planned — and briefly-in-pre-production — sequel to the Knights of the Old Republic series. That’s right: we learned more about Knights of the Old Republic 3, as Obsidian envisioned it.
And I think Robert Purchese at Eurogamer summarzied the game more than adequately with just two words:
Whimper. Yearn.
No, really:
That third game would cast you as “the Exile” and allow you to track Revan’s path. “Whether you encounter him or not…” he pauses, wary of spoilers in case the game ever happens in the future. “The idea was that even before the ‘modern day’ Sith came into being in The Old Republic … there were even more distant Sith Lords that were considered the true Sith, and the idea that they were still lurking out there in the galaxy waiting for a chance to strike, kind of like the Shadows in Babylon 5, I thought would be a cool finale for that Old Republic trilogy.
“Part of the fun with designing them,” he adds, “was if you have these incredibly powerful Force users and they have their whole hidden domain out in the distant reaches of the galaxy, what would that Sith empire really look like at the hands of these things?
“If they could shape entire planets or galaxies or nebulas, and they had all these slave races at their disposal, how cool would that be, to go into the heart of darkness and you’re the lone Jedi and/or new version of the Sith confronting these guys? What would that be like? I thought that would be pretty epic.”
Those of you familiar with sci-fi author John C. Wright may be familiar with his theory (which I am brutally paraphrasing here) of how a science fiction series should grow in scale over time. That is, if the first entry in the series deals with matters that affect individuals, the second entry should deal with matters that affect entire societies…and by the end of the series, protagonists and/or antagonists should be making decisions and undertaking actions that literally shatter worlds and re-shape star systems.
There’s…more than just a hint of that growth in scale in the above.
Hmm. I think these days the first two stages are often inverted.
The first episode is a straightforward epic tale of saving a society, while the second episode is a “gritty” personal tale at the end of which the True Evil reveals itself and the stakes rise for the final act.
Actually, I think that’s pretty much a fair description of KOTOR 1 & 2.