DOUG the Eagle Dragon’s Serpent Isle Anti-Walkthrough Updated
As he explains in the preface to Starless and Bible Black, his anti-walkthrough for Serpent Isle, DOUG the Eagle Dragon has evidently inspired his brother to pick up the torch of playing the Ultima games in weird and wonderful ways:
As of this writing, I’m still stuck with half a walkthrough for Skyrim (and a third of a Fallout 3 walkthrough and half a RTCW walkthrough), and I figured it was time for a bit of Ultima again. After completing Ultima 6 I started feeling guilty about the Skyrim business and held off Ultima 7.
Coincidentally it turns out that my brother has been playing Ultima 7 (using the GOG version) and sent me a revised version of the anti-walkthrough, which you are about to read. At some point later this year I will have something for Skyrim, be it half-finished or no, but in the meantime, here’s Ian’s revised version of the walkthrough.
I remembered you telling me about a reader’s suggestion for how to obtain the Ophidian Sword from Batlin in the Dream Realm and significantly shorten the antiwalkthrough thereby.
I’ve successfully done this and created a draft of a revised antiwalkthrough. Significantly it’s no longer necessary to visit the Chaos temples, make soul prisms, free Gwenno or sacrifice Durpe, sorry, Dupre…
And, indeed, a thorough read-through of the anti-walkthrough will reveal several new and expanded sections, as compared to its original version.
DOUG the Eagle’s anti-walkthroughs of the Ultima games — and other games, for that matter — are rightly legendary, and hilarious as well. Why not click on through to have a walk down memory lane and a good laugh at Serpent Isle’s expense?