The Origin Gallery: Ultima 9, The Bob White Plot
To celebrate the release of Ultima 9 on GOG.com, the Ultima Codex is pleased to present this document — which has been broken out into fifty three (53) images — which contains the final revision of the legendary Bob White Plot of Ultima 9.
For those not entirely familiar with the development history of Ultima 9, Bob White worked with Brian Martin, Chuck Zoch, and the late John Watson, under the guidance of Richard Garriott, to put together what was probably the second version of the plot of Ultima 9, after Richard Garriott decided to move the setting of the game back to Britannia in response to fan outcry after Ultima 8. He teased out many details of this plot in a lengthy synopsis released over a decade ago, although many questions were left unanswered even so.
The date on this particular revision of the document — July of 1997 — correlates with the time frame in which Origin was moving the game over to the 3D engine that ultimately powered it. Indeed, this revision to the plot was done after the Ultima Online development team were being pulled back onto Ultima 9 development.
As always, though, enjoy! Pull up the images, download the PDF, and pore over them. Search out every little detail, and enjoy a fascinating glimpse into the nuts and bolts of how the plot of the final single-player Ultima title evolved. The Ultima Codex is indebted to Bob White for providing these documents, to Joe Garrity for his tireless efforts in seeking out such treasures, and to Brian Martin, Chuck Zoch, John Watson, Bob White (again), Richard Garriott and everyone who worked at Origin Systems for their amazing vision and creativity.