Bethesda Thursdays
Well, with the announcement of The Elder Scrolls Online, the inevitable has happened: Bethesda Game Studios has posted numerous job openings for game programmers, technical artists, quest designers, and level designers.
You know…some of you who’ve done work on Morrowind, Oblivion, or Skyrim mods might want to look over the requirements for each position. Just sayin’.
And details about the game have, of course, begun to emerge, as have screenshots; apparently it will be a lot like World of Warcraft, and yet not. Still, it sounds rather like a generic fantasy MMORPG in some respects. The soundtrack will evidently be massive, however. And the trailer looks pretty sweet, it must be said.
The game had an interesting genesis, evidently, and it’s already provoking more than its fair share of discussion. People are asking if there’s even a need for an Elder Scrolls MMO, others are arguing for why the game needs to be an open-world sandbox, and some are even speculating that the game may become a free-to-play title. The game’s creative director, Paul Sage, has responded to some concerns already; I expect he’ll be doing more of this in the future.
And lest we all forget about Skyrim in this gaming media madness, there are a couple of fun stories about the game at Kotaku, including this one (about an amazing statue) and this video, which…um…just click. Or don’t.
Oh, and Arkane Studios’ Dishonored, which Bethesda is publishing, is set for an October 9th release, which is evidently a bit of a delay for the project.
I have to admit I feel pretty pessimistic about TES Online. The only reason why I think it might turn out okay at this point is because Paul Sage is on the case, but it’s been a long time since Ultima and UO, so who knows how much of that we’ll see returning. All he’s said so far seems to be that they’ll put in tons of TES lore, but lore isn’t a substitute for gameplay elements.