The Savage Empire Remake: Slow Progress
Scythifuge has posted an update to the Facebook page for his Exult-based remake of Savage Empire. In it, he talks about how real life has taken a bite out of his progress making pixel art, but that he hopes to soon wrap up a project for AgentOrangeGuy’s Ultima VI Remake for Exult. As well as work on mountain, water, and grass tiles.
I’ve been thinking about sprites lately even though work is relentless. Even when I have time to game I am getting bored so that usually means that it is just about time for another round of spriting (as is usual since the project began back in ’06.)
Hopefully when this happens I will wrap up a project for Agentorangeguy’s Ultima VI project & also a continuation of the mountain & water tiles. Also, I have experimented with new grass that is a lot different than the grass that can be seen in the pics. That is not to say that my earlier original grass won’t be used (whether in this project or another) but for the rainforest proper there will not be a lot of grass & exposed sunny areas would have tall grass that would function similar to the tall grass in “The Serpent Isle.”
In a follow-up post, he talks about where he sees the future of his project, and the hopes on completion.
In my mind’s eye I can see the game played from beginning to end. Time & team members are required to see it all come to fruition. I will always work on the project as time & inspiration permits.
There is quite a bit more to read, since Scythifuge’s posts are often quite long, so check out the Facebook page for Ultima – The Savage Empire Remake.
Raw asset creation is always a timesink and not a lot of fun unless that’s all you’re good at. It will bring any project to its knees without help. Recreating an older game with a newer engine is a guaranteed way to require the creation of new assets, as the stock set is usually insufficient. I think you need help, but there’s a real deficiency of that around here and in general.
Off topic, but Aiera seems pretty dead lately. A shame. Maybe the RIOT should be more frequent and with less (or heavily abbreviated) suggestions?
Anyway, good luck Scythifuge as TSE begs for a remake, as does Ultima VI.
Yeah, I’ve been occupied with a few things.
Some have been frivolous (Mass Effect 3), while others have been productive. But I can’t talk about those just yet…it’s a surprise!
I think when Sythifuge starts on world building I’ve promised to help with that and once he gets all the tiles and things he’s working on ready for that, it should come along quite nicely. i could have saved myself so much time using the mockup program for map building initially. I think I’ve retained enough knowledge from using that program that map building with it should save loads of time.