BioWare Mondays
Mass Effect 3 reviews.
More reviews!
Even more reviews!
Here…have another.
And another!
And if you find yourself still craving more reviews of Mass Effect 3, crave no more!
Or do.
Mass Effect 3 has, to absolutely nobody’s surprise, been basking in the glow of critical praise since its launch, with the vast majority of the numerical scores assigned to it north of 90% (with a fair number of 100% scores being turned in, to be sure). Ten Ton Hammer’s review, which scores the game at a mere 77%, is probably the most negative review I’ve seen to date, and here’s what they had to say:
This game has too many plot holes for such a great studio and house of writers. The reapers can purge entire galaxies, instantly bypass Earth’s defenses and take over the moon before anyone notices, yet take their sweet old time purging one planet?
…
I love this series, and I still enjoy this game. But I don’t enjoy it because Mass Effect 3 is a great game; I enjoy it because of the scenario and characters built up over the last few years. Standing alone, Mass Effect 3 is a cover shooter with a few decisions and side quests to complete along the way while the Reapers take their sweet time incinerating Earth. As much as I love chilling with the old cast once more, I can’t believe I have to prove myself to the same clans whose asses I’ve saved over the past few games time and time again, and STILL people are like, “Reapers? Don’t know what you’re talking about Shepard.”
So while the writing and pacing may detract a bit from what should be the most epic of space conflicts, you’ll still have a good time blasting the hell out of aliens, robots, and your former employer. It just doesn’t feel like as big of a step forward as the second game was from the first.
The one other review I want to highlight quite specifically is PC Gamer’s, because a lot of what they say comports with my experience of the game thus far, and also articulates many of the same concerns that I have begun to have about it:
Mass Effect 3 tries for the best of both worlds: an urgent and galaxy-critical plot that directly involves the entire crowd of oddball personalities the series has built up. And it works.
Inside of 20 minutes, you have a crucial goal and a clear route to achieving it. And unlike the previous games, every sidequest and adventure along the way is connected to that. The war gives everyone a reason to need your help, and everyone you help has reason to join the war.
…
Each away-mission to these places is a substantial, satisfying fight against one of several different factions. The combat feels another notch more impactful than that of Mass Effect 2. The classes are stronger and more distinct: the Infiltrator bursts heads with every sniper rifle shot, the Vanguard can slam herself into enemies over almost any distance or obstacle, and the Adept flings crowds of enemies into the air and rips them apart with biotic combos.
You fine-tune these powers as you level up, deciding between, say, a longer cloak duration or the ability to use one power without revealing yourself. And the weapons you find and buy give you interestingly different compromises between fire rate and stopping force — tweaked further with mods.
But the most radical and effective change to the RPG side of combat is the ability to choose your own balance between weapons and abilities. Any class can now take one of each weapon type into a fight, but the more you carry, the slower your powers recharge.
The game does indeed force you to make use of its upgrade trees, and its weapon and armor modification elements as well. Granted, these aren’t sophisticated crafting systems of the sort that grace Reckoning or Skyrim, but they add a nice personal component to the loadout kit your Shepard carries into battle, and the mods and upgrades do require you to think about your combat style and what changes to your weapon would most benefit that.
The introduction of weapon weight, and the attendant penalty applied to power recharge times, also forces you to think about your play style. I’ve downgraded my soldier Shepard, who in previous games would have gladly rocked four or five weapons, to just the two she uses most: a sniper rifle and an assault rifle. The combat in the game is fluid (though I still prefer Reckoning’s), for the most part, and I’m enjoying what little of the story I have thus far experienced.
All is not roses, however:
The spacebar — previously only used for sprinting, ducking, taking cover, using switches, talking to people and vaulting over things — is now also used for diving away from cover too. It makes an already maddeningly imprecise system utterly ridiculous. At least half my deaths were from the spacebar not doing what I expected it to.
We’re on PCs. We have 128 keys. We can handle a separate button for taking cover.
I griped about the cover system previously, after playing the demo for the game. It hasn’t changed in the release version, and while I have gotten used to it and mostly tamed it, it still occasionally results in my Shepard doing silly things like moving between cover when I want her to charge forward, or tucking and rolling at odd intervals. That hasn’t got me killed as yet, but given what I’ve read about some of the new enemies, I figure it’ll only be a matter of time.
And then there’s the ending, and what affects it:
In singleplayer, everything you do accumulates ‘war assets’. When you finish the game, how many of these you have determines how good an ending you get: how well the final fight goes for your side. Success in co-op multiplies your war assets, up to twice their normal value. That means that if you only play singleplayer, or want to finish singleplayer first, you’ll have to grind the living hell out of its most tedious fetch quests to get the best ending.
These quests generally involve scouring the galaxy for a planet someone mentioned, scanning it, then returning to the Citadel. I did every proper quest I could find, but didn’t play multiplayer and skipped most of these empty FedEx ones. The ending I got… I won’t say how, but it could have gone a lot better.
In general, too, the end of the series is a mixed bag. Satisfying in some ways, nonsensical in others, and ultimately too simple. But the sheer scale of the adventure it’s ending – and the music, which is gorgeous throughout – gives it an emotional impact that goes beyond its plot payload.
It left me feeling incredibly sad.
This is a good time to move on to the next content I intend to link to.
Multiplayer affects Mass Effect 3’s ending.
No. Really. It does.
I did every proper quest I could find in Mass Effect 3, made sensible decisions that didn’t conflict with my choices in the previous games, and brought people together. But I still got a gallingly bleak ending.
That’s because I’d never played the multiplayer. It’s a co-op mode where you and up to three other players have to survive waves of AI enemies and complete objectives. If you succeed, you get an increase to your Readiness rating — a percentage by which your single player War Assets are multiplied by. These are specific to each sector fo the galaxy, so if you have a lot of War Assets in the Terminus Systems, you’ll gain more by playing on a multiplayer map set in the Terminus Systems.
There are (I think) five areas of the galaxy, all of which start at a default readiness rating of 50%. I gather that the overall readiness rating is a simple average of all five areas, which means that you need to hit each area in multiplayer a few times in order to boost the overall galactic readiness rating by a respectable amount.
Here’s the part that is, as Tom Francis puts it, rather galling. Now, this assumes in part that IGN’s guide to the game’s endings is accurate in terms of what point values are required to hit each variation of the ending (lower point values lead to bleaker endings), but for now let’s assume they’ve got the general idea down. To achieve the best possible (or, at least, the least bleak) ending, you will need 5,000 effective points. In a purely single-player context, with galactic readiness locked at 50%, that means that you need to accrue 10,000 war asset points during the course of Commander Shepard’s final adventure.
Which would be great…but based on some research I did last night, it would seem that there aren’t more than 7,000 war asset points to be found in the game, and that’s assuming quite a bit; choices you made in the first two games may set you up to lose hundreds of points, with no way to avoid or circumvent this outcome.
Now, to be fair, I’m glad that this is the case in one sense; I have said before that I wanted BioWare to make my renegade character pay for being a genocidal asshat. It looks like he’s on course to suffer a pretty grim outcome as a result of various…choices he has made over the course of the last few years.
But it also seems that my pure paragon character, who is well-positioned to leave the galaxy a better, more unified place in Mass Effect 3 and who, with a few minor exceptions, is poised to maximize her war asset gains during the course of play, is also condemned to a grim ending overall…unless I mess with the multiplayer aspect of things, which is something that just fails to appeal to me.
It’s all rather…dirty. Presumably they’re trying to encourage you to try the multiplayer because to do well in it, you have to buy or earn unlockable items, and you can get these for real money. But they’re doing it by hurting your single player game, slapping a good playthrough with a bad ending as a penalty for not playing co-op. Even if you like co-op, it’s not unreasonable to want to play through the single player first.
There is one other hope, and that is the two iOS games that BioWare has prepared as companion apps for Mass Effect 3. There’s Infiltrator, which casts you in the role of a Cerberus operative and which involves doing missions that should, in theory, boost your galactic readiness rating (which is tied to your Origin account, which in turn is how these games link in to it). And there’s DataPad, which…I don’t really know what it does, actually.
And yes, I do find this all incredibly annoying. The “Day 1 DLC” controversy didn’t bother me…but this does. Fortunately, I do know of one sure-fire workaround, but it does involve the use of a savegame editor. Which I really do eschew the use of under normal circumstances, because I’d like to pass games on my own merit.
Speaking of Day 1 DLC…RPS looks at From Ashes.
From Ashes is the at-launch DLC that came free with the Collector’s Editions of the game, and which is available to everyone else for $10. RPS took a look at it separately from Mass Effect 3. I won’t excerpt their review, because it’s impossible to avoid the limited spoilers therein, but in general I find their commentary to be something I agree with. The new character introduced in from Ashes circumvents a lot of expectations that the previous two games have built up, and provides some opportunities for both comic relief and dramatic tension with certain characters, especially the asari Liara.
But I can’t help but shake the feeling that From Ashes also represents something of a missed opportunity for BioWare. I’m willing to accept their story that this DLC was not removed from the finished game and that it was, in fact, developed during the gap between the internal final release and the public release of the game. But it still feels like something that should have a) been in the main game, and b) should have been expanded upon, especially given the main MacGuffin in the game.
Kotaku offers tips on how to play Mass Effect 3 “the best way”.
Go get some salt.
I got hit with this bug.
I didn’t use BioWare’s solution.
If you get hit with the dreaded “face import bug” (and it really is only the face; plot flags import just fine), there is a pretty easy workaround for it. You’ll need to use this site first (to generate a YAML export file from an uploaded Mass Effect 2 save game, and this site to get a face code from the YAML file.
Then, start a new game in Mass Effect 2, import a previous save game, and then choose to customize the face anyway. Paste or enter the generated face code, and…well…you won’t get the same Shepard you imported, but she’ll be close. Skin colour will probably be wrong, as will hair colour, hairstyle and nose shape. But the general face structure should be good.
And then, as Sergorn Dragon quite astutely pointed out, you can make adjustments to the custom face, then click “Back” to return to the imported face, compare the two, then return to the custom face to make further adjustments. It shouldn’t take you more than 10 minutes…and at the end of the process, Mass Effect 2 will be displaying the correct face code for your character. Which you can then copy and paste into Mass Effect 3.
Issues and controversies aside, at least Mass Effect 3 is selling well.
3.5 million copies moved world-wide. Not Skyrim, but far from shabby.
The Mass Effect: Infiltrator launch trailer.
And reviews of the game are rolling in.
And they are…mixed. Some reviews pan the game for lackluster voice acting or spotty controls, other praise it for graphics and the way it ties in to the main story.
I’ve got it on my iPhone, and I have played a bit of it. The controls are indeed a bit spotty, although not more so than any other mobile game. Graphically, it looks awesome, and…well, I’ll tell you about the story when I get further into it.
Why Mass Effect 2’s final boss sucked, and why it matters not.
Honestly, the final boss in Mass Effect 2 wasn’t anything major, at least in the sense of being a terrifying opponent. As a revelation of what Reapers are, though, it’s rather interesting, and sets up the foundation for a fine up-ending of what these galaxy-destroying menaces are that Mass Effect 3 is able to capitalize on.
Mass Effect 3 interviews!
And editorials too!
This is about the most interesting sample I can offer, since it features Casey Hudson talking about where the Mass Effect games might go in the future:
Oh, and something about The Old Republic…
Version 1.2 of the game is coming out…soonish.
Well I finished Mass Effect 3. I thought it was awesome on the whole. Some issues but I’d argue it’s the most enjoyment I got of a Mass Effect game.
Now regarding the controversial things.
@Day One DLC.
I think it’s just a shame. Javik is NOT a filler companion, he has a real place in the game and story. He’s not Kasumi or Zaaed and more like Shale and Sebastian, which is good. But come on, 10$ buck for this ? And consdiering the actual character IS on the disc, it’s hard to find the practice acceptable. I mean seriously, why didn’t they just do like ME2 where everybody who bought the game new had the DLC for free? I already wasn’t found of this practice, but this was better than this.
And seriously, playing the game without Javik, you’re missing something.
@Ending controverses.
Yeah no, this is just ridiculous. The ending has some issues in executions, but is pretty good in term of concept/content. In any case there’s nothing warranting to make such a fuss about, and even if the ending suck geez I’m sorry but the last five minute does not erase the previous 20-30 hours or sheer enjoyment of the game.
And anyone saying there was nothing epic about the ending didn’t played the same game I just did.
@War assets issues
Don’t worry about it, the small extra added by having 4000 and 5000 EMS is not worth it and even undermine the ending IMO. So you can get what’s needed from solo playing.
I haven’t quite finished yet (had to deal with my car breaking down and moving house) but I’m pretty much there. Had to skip over some of what was said above though.
The day-one DLC doesn’t bother me. First of all, it isn’t on the disc. I had to download it and I had the collector’s edition. Which does seem to lean towards it being made after the game went gold. As for the character being something that should have been included in the game… isn’t that a good thing? In ME2 the companions added by mods kinda sucked. You could do their mission (Kasumi’s was an awesome mission), but apart from that they just sat on your ship. They actually gave us a full-featured companion this time in the DLC. I’m happy about that. I even took him on some of the bigger missions because he seemed like the right choice, and ended up getting huge amounts of additional dialogue I would have missed out on otherwise. So, I’m happy with the DLC.
Having multiplayer affect single player is something I’m not too happy with. I have the highest level according to the bar for readiness (so I assume I’m all good), but it does kinda suck that it says I’m not as ready as I could be.
I’m suprised you didn’t mention to two really big contraversies I’ve seen:
1. Metacritic: ME3 has been attacked by people giving scores of 0 and other extremely low numbers. The PC version is currently sitting on a user rating of 3.5 out of 10.
2. Tali’s face: They finally show Tali’s face, something people have been waiting for, but people are upset that the company just used a stock photo off the internet and altered it a little. I gotta say, that kinda annoys me as well (and I’m usually one to defend companies). But I think what gets me is that the Quarian reveal is something huge, and Bioware did the smallest amount of effort they could for it. I didn’t even get a decent sex scene… My wife’s scene with Liara was much better than my fade-to-black-before-anything-actually-happened one. It’s kinda like “We don’t need to actually spend some time modelling her… Let’s just find a random photo and alter it a little and keep having the Tali character face away from screen”.
The Eden Prime mission doesn’t appear to be on the disc… but Javik *is* on the disc. You can actually activate him by editing a single line in the registry and there: he’s in the game and you can play with it. So yeah that gives kind of a “are you kidding me, feel ?”
(To be fair, I’ve been looking at the plot leaks from November, and it looks like Javik *used* to be a major plot point and companion at one point, so perhaps it is a remnants of this earlier version of the plot, but still.)
Now of course it’s a good thing that Javik is a PROPER companion like Sebastian and Shale were. But you know what’s the difference is ? Shale and Sebastian were FREE as long as you bought the game new. Javik is only free is you bought the collector’s edition. Sorry but that’s just terrible for fans, especially considering what kind of character he is. Had Javik been offered for free like Zaeed, Shale and Sebastian, you’d have seen a few people frowning at the obvious way to hurt used sales, but it wouldn’t have been such a controversy and for good reasons.
And in any case, I think the concept of “Day-1 DLC” is to be simply an abhorrent commercial practice and that’s exactly the kind of things that drives gamers to piracy.
I’m actually a defenders of DLCs – I think they can be good and can offer interesting content (for the most part, they were in ME2), but the concept of downloadable content that is available the same day as the game in store AND that you have to pay is addition to the game you JUST BOUGHT, is ludicrous and all it gives is the feeling that you’re buying an incomplete production that you need to finish by getting the DLC. And that’s how Javik feels because he should have been an actual part of the game to begin with.
(Now of course there are worst practice, like how Capcom has fully implemented characters on the disc they are selling, but that you need to buy “DLCs” to activate. Way to go!)
But it’s no wonder people are getting sick of these kind of practice, and I honestly doubt developpers are very happy about this as it’s obviously something imposed by the publishers.
Regarding Tali’s Face, I really don’t care if it was a photo from the internet or not and I hadn’t heard of this but frankly the important point to me is how it feels within the game. And I thought it was really done in a very cute and touching way, especially considering the actual moment the photo is supposed to capture, so I was okay with it. The lack of a “decent sex scene” is really not something I would call as an issue since I thought the intimate scenes between Tali and Shepard where nice and appropriate as they are in the game and… really, frankly, the notions Bioware has of “sex scenes” tend to me ridiculous more than anything (moreso in Dragon Age than in Mass Effect, but still). If they can’t do it tastefully, I’m okay with not having it.
Ok. I’ve finished it now. You might want to not read this post if you haven’t finished.
Mass Effect 3 was perfect. There was nothing in it (apart from the appearance of a token anime-ish enemy) that was not done perfectly. I’m not saying it couldn’t have contained more to make it better, but what was in it was perfect.
Until the last 30 minutes. The entire game was an epic, amazing wrap-up to the series, and was executed in an awesome way. And then… there is the ending. And yes, I say “ending” not “endings”. Red, green or blue, the ending is the same with different colours. There is no happy ending. In fact, according to the Arrival DLC, the entire galaxy should now be destroyed (as destroying mass relays is meant to destroy the system it is in). Your friends are stranded somewhere (because for some reason they were travelling away from Earth via Mass Relay without going to the “We won” party or looking for Shephard). The entire galactic civilisation is stranded in the Sol system (which would mean 99.99% of people would die because of lack of resources). I watched through the credits hoping for something to redeem it, and despite having Buzz Aldrin making an appearance being kinda cool, his voice acting is not exactly amazing and it kinda failed as a scene, especially after what came before. And to top all that, despite finishing everything in the single player game, I can’t get the “better” ending because I didn’t play any multiplayer.
Just how bad was it? In one week, players have bought the game, played the game, finished the game, created a movement to fix the endings (http://retakemasseffect.chipin.com/retake-mass-effect-childs-play), and raised over $35000 for charity. Not bad for one week.
Now, I’m not angry about the endings. A little confused. A little annoyed that after three games and getting all the races together I destroyed galactic civilisation (and had no choice in that). I would like a proper ending. I don’t care if I die (in fact, for this sort of game, that is expected). But to have everyone left behind wiped out or stranded, galactic civilisation destroyed and the possibility of the galactic community continuing destroyed… I’m joining the ranks of those who want a new ending.
Fans are even so confused by this ending that it has led to a belief by many that it isn’t real. That Shephard is dreaming/indoctrinated and that the real ending will make an appearance in a DLC. Personally, I think the ending is real, but Bioware should take this idea on board (and release it as a free DLC). Some of the discussion is here (along with a link to the 500 page thread that I can’t access where I am at the moment):
http://www.giantbomb.com/mass-effect-3/61-29935/the-truth-behind-the-mass-effect-3-ending-sequence/35-539298/?
I’m honestly surprised they didn’t call it “Occupy Mass Effect 3“.
I haven’t reached the end of the game myself as yet, though I have allowed it to be spoiled for me already (but then, I was never one to care about spoilers; for me it’s about how I get to the end, not whether I know the end in advance). I have not yet formed a concrete opinion, though I do regard several of the criticisms of the endings as being valid (including some of the ones you raise, Thepal).
At the same time…one must take care not to act as though one owns a game. Poor ending or not, I don’t think fans can just up and demand a new ending, and I would think less of BioWare for caving in to that pressure. On the other hand, if the rumours are true and these lacklustre ending variations are just a placeholder for a proper ending (released, natch, as a free DLC) that BioWare has been tweaking in response to fan comments on the various leaked plot fragments that came out last year…at that point, I’d have to say that my opinion of BioWare would have to be set to “Various” until further notice. Because while on one hand, I can appreciate both the chutzpah and artistic determination of such a move, on the other hand I can’t help but feel like it would be one of the biggest examples of “trolling the fans” ever perpetrated by a developer. And I’d have to ask: why not just delay the game?
If they actually did put off the real ending, I wouldn’t consider that trolling. That would make them my favourite developers of all time. That would be the most awesome move ever (it’s the kinda thing I’d do if I wrote a series).
There do seem to be too many plot-holes/science-holes in the endings for anyone with a brain (that new anything about the ME universe) to make. But, my motto is “People are idiots”, so I assume it is the real ending. And considering they’ve already said they are going to fix the latest Mass Effect novel due to numerous issues with it, I wouldn’t be surprised if they made huge mistakes in something else.
If it was always the intent to release the game and then append the ending, yeah…mixed feelings, though one has to admire the move if so.
If on the other hand they release a happy ending purely to mollify fans…eh, that’s not so much awesome as it is lame.
I agree on the point about the mass relays; it was established previously that a relay going *pop* would take the system it was in with it. That all the relays are seemingly destroyed during the ending would, in a lore-consistent setting, mean in turn that Shepard didn’t so much save Earth (and all the other populated worlds of the galaxy) as wipe them out in the energetic equivalent of a hundred supernovae.
FAIL.
And to be fair, I am somewhat baffled by the fact that the big, special ending that you get, the “best possible” outcome so to speak, is just two extra seconds of tacked-on footage of Shepard picking himself up out of the rubble. Not sure what that’s all about either, and it seems the oddest note to end the game on after we’ve been told (quite a few times) that Mass Effect 3 is the end of Shepard’s story. This isn’t Halo 3, where if you complete the game on the hardest difficulty level you find out that *surprise!* Master Chief is still alive, still accompanied by Cortana, and apparently drifting toward a populated world on the ass end of the Forward Unto Dawn. This is Mass Effect 3, which — even if it isn’t the last Mass Effect — is supposed to be the last Commander Shepard story.
(Aside: I have always loved the human ship names in the Halo series.)
And if you want to get technical about it, Buzz Aldrin’s last line (that there’s time for one more story about “The Shepard”) is also kind of…odd, again for the reason that no, there shouldn’t be another Shepard story to tell, because we’ve already been told that this is his last story.
Ah, but again, I have not reached the end. Maybe I’ll be happy with it — I did like Ultima 9 more than Ultima 7, after all.
HUGE MEGA SPOILERS FOR THE END. YOU HAVE BEEN WARNED.
So here are my two cents.
First I’d like to point to this article on 1up, because I agree with all the points brought up by Jeremy Parish, notably about the thematics and how (abeit I wouldn’t have mind), no the ending didn’t require vignettes à la Fallout, because in essence the content of the game already DID bring closure to the characters and races through the actions of the player.
http://www.1up.com/news/pros-cons-mass-effect-3
I’d also point to the RPS article, less positive take but to which I agree with many things as well, notably about how the player’s choice in the games DO shape the small stories being told and how that’s the important aspect rather than how they should influence the ending
http://www.rockpapershotgun.com/2012/03/14/mass-effect-3-the-end-of-an-epic/
Now for the most part I actually like the ending, or to be more specific its themes and content. I have issues with the executions, but I’m fine with what is brought forward.
I like the twist. It fits well to me, it actually explains the human Reaper bit in Mass Effect 2, and frankly I never felt Bioware would just limit themselves to the “Big evil machines wiping every organics” angle).
I like the thematic. I think the Organics VS Synthethic angle fits perfectly with the series as a whole since it’s something that’s been an important part of the Mass Effect universe ever since the first game, and even brought forward in the novels.
I like that the game doesn’t conclude with a big silly boss battle. If Ultima taught me something, is that a good ending doesn’t need a big boss fight. Sure it’s about “pushing a button”. And Serpent Isle’s ending was about putting down items on a pedestal. And it was still awesome.
I like the choices given. They actually are interesting, and thought procking. I honestly spend a few minutes before deciding myself which path to follow. There aren’t many games about which I can claim that.
I like ending the Mass Effect stories by collapsing the Mass Relay network. This is eeringly fitting.
I even like the crazy idea about the Normandy crashing down on some planet, and the stranded crew starting their own civilization. I’m actually baffled this seem to go over the head of many people : YES the post-ending epilogue show the EXACT SAME PLANET as the one the Normandy crashed – you can definitly recognize it from the moons.
So in concept, the ending works for me.
I do have three major issues with it though:
1. I think it needed a fourth options.
Especially in the light of what can happens in the game if you support the Joker/EDI relationship and broker a peace in the game between Quarians and Geth (which as far as I understand is only doable if you played your cards right in Mass Effect 2). I felt that if you followed these choices, you SHOULD be able to say to Catalyst “You’re wrong, and we’re proving you wrong. The Geth are at peace with the Quarian and doesn’t want to destroy their makers. My crewmate is in a love and happy with a machine. We CAN make this work and break the cycle.”
That’s the thing that buggered me about the Destruction ending and the reason I went with Synergy instead : Destroying the Reapers I’m fine with, but not at the cost of wiping out the Geth and making Legion’s sacrifice irrelevant.
To be fair: there IS an argument to be made about NOT offering a proper best happy ending, and thus having to pay a price either way, such as indeed sacrificing the Geth as well. But it should still have been brought into dialogues.
I’ve seen some people bring the argument “This is silly! Shephard WOULD NEVER AGREE TO ANY OF THESE CHOICES!”. But I think it is the argument that is silly because really – what choices do Shephard have at this point ? Doing nothing and letting the Galaxy be Harvested ? No he has no choice but to take the offers of the Catalyst.
2. There is something obviously missing about the Normandy. A scene or something. There are actually lines from Joker in the game’s files where he mentions that he scooper up the crew from Earth, so at least this explains why everyone is on the Normandy, though it still leave the question of why the Normandy was in the Mass Relay network to begin with.
3. It’s obviously too short and too fast. The concept of the three endings are fine, they are all fine, but they deserved more, they deserved something longer and most importantly they deserved their own cutscenes instead of just changing the color of the beam. This feel cheap and this feels rushes.
In a way it reminded me of Ultima IX: the end sequence in itself is nice enough, but it’s too little and too short to conclude the series.
But most important: it reminded me of KOTOR. The ending is fine, and good and in concept but flawed in execution because it was rushed and I can’t help the feeling that this ending for Mass Effect 3 was rushed, because I just don’t feel Bioware would have gone the cheap way of a single cutscene unless they had too.
So that’s about it for the ending, though I want to discuss two points you bring.
1. Dude. There isn’t 99% of the Galactic Civilization around Earth. 99% of their Miliary Force perhaps, but you know they wouldn’t bring all their people and civilians there with them 😛 There are still gazillions of planetes and lifeformes in the Galaxy, and likely the planetes attacked by the Reapers are in the same situation as Earth when the final battle begin: with their people fighting for their lives, resistance going on and so much. Broken, but not extinct.
2. Sorry but I gotta disagree about the Arrival being a conclusive evidence that destroying a Mass Relay destroys everything around. The only thing The Arrival proves (beyond the fact that Bioware is capable of very shoddy writing) is that if you launch a HUGE Motherfracking at a Mass Relays, it explodes and wipe the system out. I believe this is conveniently forgetting two points though.
First, the Alpha Relay is a rather unique and special relay, which a stronger range than most and also use an unusually huge quantity of Dark energy. This enough could explain the range of the destruction caused by the explosion, if the Asteroid thing is not enough.
Second, it really DOESN’T feel a stretch to feel that the Crucible (which is the pinacle of millions of year of civilisation) could destroy and shut down the relays in a way that WOULDN’T destroy the system they are in. in addition, if you look at the ending cinematics, the explosion of the Relays seems rather contained and the waves we seen spreading in circle from each on the Galaxy Map are not the explosions but waves of the same energye that spread from the Citadel which as shown by the earlier cinematic on Earth is *harmless* (on in the case of the green one, turn people into hybrid things).
So I gotta disagree about this point, I think it’s a stretch to consider the events of Arrival as a definite rule while it’s the only exemple we had of an exploding relay, and there are reason to think the collaps of the relay at the end is different.
Regarding the whole “True Ending as DLC thing”
First I don’t believe in the popular theory, I think it is just silly and frankly… This is denial. Plain and simple. When there are endings that polarize people so much, you ALWAYS see dissapointed fans that can’t cope and make up ridicuously far feteched theories so that they can like it.
Now as for how I would react about this if this would happen that would depends.
If the ending was just a huge trolling (as I pointed to Ken, in this case this would be the biggest videogame trolling since Raiden in Metal Gear Solid 2) as a way to “punish” fans because of the plot leaks I’d be ambivalent about this.
In a way, this is genius, but also somewhat insulting considering how many people didn’t read them, and especially if they make it PAY for this.
But if that’s planned geez, at lest I can to some degree somwhat respect that.
However if they’d end up doing a new ending just to appease the fans, yeah well honestly I’d be very dissapointed in Bioware and I think it would create a dangerous precedant.
I suppose the other possibility is that the real ending could be given free only to those who actually bought the game, rather than pirated it. Or only to those who bought it first-hand, at least.
Which, I agree, would be a troubling precedent.
Gah, my huge post about the ending needs to be approved because it has links in it 😛
Well it’d be the same thing as the Cerberus Network DLCs really in this case.
Another point about the end
BIG BIG BIG SPOILER
Having rewatched the ending to The Arrival, I feel the need to point that the explosion of the Relay in Arrival looks NOTHING like what we see in the end of Mass Effect 3.
Arrival has a huge explosion turning into a Supernova. ME3 has the Relays collapsing and explosing and then the energy wave spreading.
So my point stands. Eck I call it: I’m right. Period. 😛
I could not disagree with you more. So calling ‘I’m right’ seems a bit arrogant.
If i really really wanted a job as a lumberjack, and that was my life’s goal, and I just walked out of an interview being told I had the job only for a nuclear bomb to explode next to me 5 minutes later… Would I really be satisfied that I had been a lumberjack?
Five years. Three games. Multiple playthroughs. Constantly being told that your decisions matter. However, if I was to play through with my Renegade character, who made completely different choices throughout the game, the exact same things would happen at the end. Nothing I did made any difference.
99.9% of the military might of the galaxy is sitting on Earth’s doorstep, with no way to get anywhere else in a short amount of time. Conclusion: Krogans eat the other races before moving on. (or whoever has the biggest fleet kills the rest)
Almost all settlements in the galaxy rely on Mass Relays to survive. Do you think Noveria could survive without food shipments? Or most of the other places? The Mass Relays being destroyed means a genocide on a scale only slightly smaller than if Shephard had shot himself in the head instead of choosing one of the options. There is a reason the first thing I did was try and shoot the glow child, then look for another exit.
The quarians are pretty much doomed. Most if their fleet is at Earth, and considering the way the other races feel about quarians they would be the first to be refused whatever food supply remains (plus they can’t actually eat human food). If their life ships are there then the Turians would attack and take their food since they live off the same things. Galactic peace is not going to last under those circumstances.
The geth might actually survive (assuming the option to keep Shepherd alive isn’t chosen). They could fly off into the sunset and forget the other races. But the biological races are all screwed.
And that is my main issue with the ending. Nothing I created in the three games means anything, since it is all destroyed in the final hour. It doesn’t matter how you played the games, all the things I wrote above would occur in every single ending.
The second issue is the Normandy. It makes no sense. It wouldn’t be travelling anywhere. How do the squad members you took to London get back on the shp, especially since a massive “laser” kinda messed them up? Answer: It makes no sense. None at all. At least without a very lengthy piece of plot wedged in their to explain what went on in the meantime. There are ways if explaining it, sure, but they require huge stretches of he imagination and creating a lot of story that doesn’t exist in he game. It’s easier to just pretend it was a dream and create a story to explain what really happened.
Ok. I’ve finally switched sides. It was not a real ending. Bioware are the best developers ever.
http://digg.com/newsbar/Entertainment/why_i_liked_the_mass_effect_3_ending_eventually
That was the final bit of evidence I needed. Everytime you see the kid, there is a danger sign nearby. When you see him in the vent, it always bothered me that Anderson didn’t seem to care that you were talking to the kid (maybe he wasn’t there). But I figured that maybe Anderson just didn’t see him. But it bothered me even more that the soldiers didn’t help the child onto the shuttle at the start. They couldn’t have missed him. They were about to take off. They were running from Reapers. And yet they just stood there while the child struggled to get on the shuttle.
Everything points to Shephard being indoctrinated. The hum James hears on the Normandy. Everything that doesn’t make sense. I haven’t checked yet, but there are supposedly the dream trees in London at the end after the laser hits. The fact storytellers like this, who say they incorporated all our decisions into the ending, made an ending that not just didn’t take decisions into account, but actually forced you to go against them.
This isn’t the end.
Some images of the kid on Earth… See anything similar?
http://www.etherealsoftware.com.au/me3/shuttle.png
http://www.etherealsoftware.com.au/me3/shuttle2.png
http://www.etherealsoftware.com.au/me3/vent.png
I just can’t agree with the indoctrination theory frankly. I’ll eat if it proves to be true AND there is proof this was planned all along (because really I could see Bioware succumbing to fan pampering and do a DLC anyway), but to me it just sounds like denial, which tends to happen quite a lot when there is such dissapointment amongst fandom even when you have the creators saying it’s silly (case in point: http://squallsdead.com/)
Basically: people read way too much into things.
Honestly somes of the evidence brought forward just seems silly, notably the whole “he suddenly has unlimited ammo and it feels like he’s floating!” for the scene before the conduit, while we’re obviously in an artistic representation of a near dead Shephard basically struggling to carry his cross arround, with the unlimited ammo really there because… geez, I dunno, you just have to kill a couple of ennemies, so who cares ? (This scenes actually echoes very much a similar scene of Solid Snake in Metal Gear Solid 4, to the point I’d wonder if this was not intentional)
The argument about the child at the beginning of the game also wouldn’t be so far fetched if… the whole beginning of the game wasn’t so poorly written and edited, with silly jumps of logic and a very rushed feeling 😛
And indeed as pointed by the article; this would not explain either the Normandy thing, nor the Stargazer epilogue.
I think the truth of the matter is that it’s simply the ending Mac Walters and Bioware wanted. That’s also what seems conclusive from the infos in that Ipad app “The FInal Hours of Mass Effect 3” released yesterday and which made the Bioware forum collapse.
(As a matter of fact base by some earlier tweets by Drew Karpyshyn, I got the feeling they always wanted to end the trilogy by collapsing the Mass Effect relay, basically because it would totally change the universe even if not in a good way for its population)
Also about the lack of influence the choices have on the exact ending and how they force you to what is basically a single ending: I gotta point one thing though, that’s exactly what happened with Dragon Age II – none of the choices you do matters in the end, because Bioware wanted the Mage’s rebellion to happen because it’s gonna change Thedas forever. So whatever you do, the story gets to this point of non return, and you got to kill the sames bosses even if you allied with ’em because that’s what Bioware wanted to tell. That’s how ME3’s ending feels to me as well – they wanted to end it with the collapse of the Mass Relays network, so they put the game in a position where whatever you do, it’s what happens.
And that seems more likely than putting down some hidden suggested double meaning throuhought the whole game because frankly – that’s not the kind of the story Bioware tells. I could believe it from Obsidian, but not Bioware.
Maybe I’m wrong of course, but it just seems extremly unlikely to me.
I absolutely hated the ending. As soon as I finished it I got online to do a search for why the ending was so awful and discovered that there was already a very significant movement of fans who felt the same. Literally the ending of Mass Effect 3 ruined the entire series for me.
It didn’t ruin the series. Just left me hanging at end. The rest was great, but it doesn’t feel complete. To the point all I can think about is the ending. But it isn’t the real ending. Too much evidence. Plus Bioware employees keep hinting at stuff. Especially this Jessica person:
http://retakemasseffect.tumblr.com/
Look at her responses to people on twitter that someone has collated. She has been saying things along the lines of the indoctrination theory to everyone (she’s a Bioware employee).
Debates about the ending aside, the thing I really got to wonder about is why Bioware didn’t handle the last segment of ME3 like they did in ME2.
Now I think the Earth segment was awesome, epic and immersive – but whatever you do to get there is irrelevant in the end, and the only consequence the EMS has is to define what endings you can choose.
This is weird when you look at how ME2 handled things.
Because really this would have worked perfectly – imagine they’d have mirrored it upon ME2, and you’d choose say “here send the Quarian fleet, here use the Krogans” and so on, basically assigning fleets and troops, thus leading to consequences going from making things harder, lowering your ems for the ending choices, or in the worst case say, not allowing the crucible to reach Earth, thus leading to a worst possible end.
I mean this would have worked, and I can’t imagine they never thought of something similar, because the EMS thing screams of something that could/should have had more use into the end. This lack of consequence is weird considering how the rest of the game nail everything from the past two games including semingly minor stuff like Captain Kihare.
People are saying the ending of ME3 is direspecful or insulting or that bioware is screwing “us” – but the more I think of it, the more it feels to me they ran out of time and just couldn’t implement the end segment in the way the’d have intended to
That is why it doesn’t seem like it could really be the ending. Even the week before it was released the developers were talking about how the ending would be determined by your choices throughout the games on a grand scale. But there was none of that. It can’t be the real ending. Bioware isn’t that bad.
I agree that I wish there was more control of how everything played out. Instead of a 30 second cutscene where some ships attack each other, being able to actually see how the fleets hold up. The Destiny Ascension should have had a major face-off with a Reaper, but even that didn’t happen. Too much was missing for it to be it.
I’ll just leave this here.
This was something I had linked to previously, maybe five BWMs ago. It seems relevant here, since some of what is suggested as being promised therein didn’t materialize.
In fact, I think everything in that list was actually in the game.
Here’s a good link with developer quotes that don’t match up:
http://www.gamefaqs.com/boards/995452-/62277113