Good Old Games Now Has Thief For Sale
Our friends at Good Old Games have added another classic Looking Glass Studios title to their battery of games: Thief. It’s the “Gold” edition of the game, which includes numerous bug fixes and three additional levels and the game’s DromEd editor.
In THIEF GOLD, you have a wide range of equipment at your disposal: a blackjack, a sword, lockpicks, holy water, explosive mines, flash bombs, and seven types of arrows to assist you on 12 treacherous missions in a steampunk-medieval metropolis called the City. The game’s FPS mechanics are a big change from then-traditional DOOMlike “shoot and run” to the unthinkable “it’s quite amazing how much fun it can be to avoid action”. The game received much critical acclaim…with reviews ranging from “immersive gaming experience”, through “bloody good”, to the quite expected “my favorite game of all time”.
To say nothing of the fact that, as far as I’m aware, no game has yet topped the excellent stealth mechanics that Thief offers.
I’m actually rather baffled that no games seems to have able to recreate the simplicity of the stealth mechanis of Thief. The Gem UI is a good and intuitive as it gets, you’d know instantly how well you were hidden.
I’ve seen games coming close… but just never as good as the simple basic hide in shadow concept of Thief.
Please don’t screw Thief 4…
Wow, I know what to add to my purchase list over the next few months.
You should change this post’s image to something from Thief. This one’s from that other game.
Well… I heard Thief III was pretty good.
It wasn’t as big a decline as DX:IW – just mediocre. The true Thief sequel to me is T2X, a fan project with production quality on par with U5:Lazarus.
http://www.thief2x.com/
Its cutscenes have recently been featured on Eidos Montreal’s own official Thief Youtube channel. Perhaps it will become part of the series canon?
Well I can’t comment on Thief 3 personally since I haven’t played it yet (still need to finish Thief 2 actually *grumble*), but all the big Thief fans I’ve known from back then liked the game very much (and some of these really disliked DX2) and felt the only major issue was the zoned aspect (which as far as I understand wasn’t as bad as DX2 though).
I was under the impression that the game was rather well received on the whole really.
Actually T3 has very mixed impressions.
Loading zones, no rope arrows, buggy first person perspective, and bland, cramped city areas are the most prominent and agreed upon problems amongst one of the most active fan communities I think exists in the Western World. Much of these can be blamed on the focus to release this to consoles (except for rope arrows, there is just something inherently wrong with the physics of the engine they used).
Dang, I wish there was an edit or delete button…
…agreed upon problems for Thief 3 by the Thief fan community, which seems to be one of the most active gamer fan communities in the Western World…