Warren Spector interview in The Globe & Mail
It’s a very, very long interview and ranges over a bunch of different aspects of the game, its art, and its design (for example: it’s apparently a rule amongst Disney animators that Mickey’s ears, in any cartoon, are always supposed to face the camera; Epic Mickey enforces this rule on the Mickey 3D character.). As such, I’ll just excerpt the first question here…
Perhaps you could start by telling me about the game.
Okay. Goal one for the project was to make Mickey a video game hero at the same level he’s been in every other medium. He’s been the most popular movie star in the world. He’s obviously been a huge TV star. You go to the theme parks and he’s the guy most people want to get their picture taken with.
But while he’s had some success in video games he’s never been a star at the level of a Mario or a Link or a Sonic or a Master Chief. I just thought that was unfair. So job one had to be to make Mickey a video game hero. The whole team rallied around that.
The game is set in a world called Wasteland, which is a home for all of Disney’s forgotten and rejected characters, theme park rides…
…and let you Dragons and Dragonettes go and read the rest of the thing for yourself.