Dragon Age 2 'Destiny' Trailer
Yeah, I know, there’s nothing particularly Ultima-related about BioWare’s Dragon Age series of games. At the same time, I would be remiss if I did not point out that the Dragon Age toolset is ludicrously powerful and would, I think, be well-suited to developing an Ultima adventure in.
And hence, I’m reporting this, because as I previously noted, my goal was — and continues to be — to expand Aiera’s scope somewhat to serve as a kind of developer connection for people wanting to tell an Ultima tale. Keeping abreast of available engines and toolsets is a big part of that.
And who honestly doesn’t think that Dragon Age 2 won’t have a wicked toolset? Update: I have been informed by JasonNH that Dragon Age 2 will not have a toolset. Which, frankly, sucks.
(via Joystiq)
No toolset? Presumably to make it even more console-orientated than before.
From what I’ve heard, it will be a more action-oriented game, not unlike the changes between ME1 and ME2. I gather, however, that the PC version will be quite a bit different than the console version, and that RPG elements will not be nearly as constrained as in the console version (and it does make sense to market an action-oriented version to the console side of things).
Of course, finding accurate reporting on this is proving…troublesome.
Considering that there won’t be that much of a gap between the two games, I’m not too bothered. I haven’t been able to afford the first DA game yet, likely won’t until November now.
I’ve been studiously avoiding DA1 for now, as I’m trying to leave myself SOME free time to work on Return. Still, at some point, I’m going to pick it up, and that toolset and I are going to really spend some quality time together.