Massive Redemption Update; Lost Sosaria downloads, ACK v3 released
It’s been another good week for news — things are busy. It seems to be a busy time in general, actually…even I’m embroiled in a project — redesigning the website of the company that I work for (I cannot stress enough the utter need for such a redesign), which has certainly been eating up a goodly chunk of my time.
But let’s see what’s going on in the community. First, some submissions by email.
Ultima 1 Reverse Engineering
Tim Carlsen pointed out (just before Christmas) — sorry, again, for the delay, Tim! — to me that Dino the Dark Dragon has had the files from his reverse-engineering of the Ultima 1 engine online for a while now. While he hasn’t worked on it (or, at least, hasn’t updated it) all that much in the last few months, I’ve decided to give Dino’s project its own entry here at Aiera
Adventure Creation Kit
Joshua Lawrence got in touch with me regarding the release of ACK 3.0, the latest version of one of the original “build your own Ultima-like game” utilities. It features a host of improvements, including:
- experience levels
- bitmap skinning of main play screen and dialogs
- improved day/night cycle with event triggering
- a new Launcher allows for the use of ACK “right out of the box” in Windows and Mac OS X
- a new ‘Ultima Kit’ with tiles, objects, and moongates from Ultima 5
I have updated the project entry with the latest downloads, and have also removed the commands reference (it’s outdated as of this version of the Kit) and the registration code (which is unnecessary). It can also be downloaded from the project website.
Ultima V for TI Calculators
Ranman dropped a comment on this news post to inform us that he has completed implementation of the special abilities associated with each of the Crown Jewels in his remake of Ultima 5. Very cool!
I also noticed a few updates while cruising around the various Ultima-related websites that I check on a regular basis.
Lost Sosaria
A downloads page has been put up at the Lost Sosaria website. I have also added download links to the project entry here at Aiera.
Savage Empire Total Conversion
We haven’t heard from this project in a while, but Scythifuge has recently posted some updates to a discussion thread in the Exult forums detailing his progress on the module. Currently, he’s working on bits and pieces of art to insert into the game, to increase its immersiveness and improve the feel.
He has also started a “sample art” discussion thread.
Ultima 7 (Exult) for Nokia Phones
Arnim Sauerbier released, at some point this month, updated mp3 versions of the Ultima 7 music files for his port of Exult to the Nokia 770, correcting a volume-control issue that had cropped up in the previous version of the files.
I have updated the download at the project entry here at Aiera.
And finally, some additional news courtesy of Dino’s Ultima Page.
Ultima IX: Redemption
Corv has posted a huge update to the website of his remake of Ultima 9. Among other things, the team has released twenty-seven new screenshots (showing off some amazing scenery and architecture) and five new music tracks. Additionally, the project status bars have been updated, and a few changes have been made to the team roster.
EUO
An updated version (0.13) of the beta-stage 3D for EUO, the Ultima-like online RPG, has been released. The look and playability are still rudimentary, but this is certainly an interesting development for this fun little project.
Downloads and installation instructions are available at the EUO forums, and the downloads are mirrored through the project entry here at Aiera.
Seven Towers Exult Mods
In the latest posting at Dino’s Ultima Page, Petrell makes a note that updated versions of the various Exult Mods that can be found at Seven Towers have been released. However, I notice this morning that the project website has been replaced by a subdomain placeholder page — most troubling. Let’s hope this is only temporary.
[tags]Ultima 1, Adventure Creation Kit, Texas Instruments, Dino’s Ultima Page, Ultima IX: Redemption, Morrowind, The Elder Scrolls, Neverwinter Nights[/tags]
So it seem Feudal Lands and (being FL’s subdoamain) Seven Towers are down again :(. They were down when I was writing the news for Dino’s but came up just before posting it so I could grap the updated files and change the news entry. According to Wizardry Dragon, the domain expired. But why were they up some time and down now again I’ve no idea. If you want, you can grap the files from my site ->links -> Ultima and scroll down to Exult entry or wait to WD to fix it.
I’m also getting ‘403 Forbidden’ error on both Titans of Ether site and forums :(. I hope it’s only temporary (maintenance or something) also.
The up and down can maybe be explained by issues on the DNS side of the equation; propagation can take a while, and sometimes is…fluttery. We’ve been having that problem at work, actually, whilst migrating from one hosting company to another.
I will grab the latest files from you at some point soon here. Thanks for that.
Ultima V for TI calcs update:
– You can now leave and pickup party members at the Inns
– You cannot take a dead party member into an Inn
– You cannot take a horse into any shoppe.
Game engine = 61.2Kb
Progress = 97%
Sweet, Ranman — thanks for the update.
Redemption’s website just went offline for a day or so; something on the host’s end, rather than us.
My, Redemption is looking IMPRESSIVE! Love the screens of Britain. I’d love to see the dungeons, though…
Ultima V for TI calcs update:
– “Acknowledgements” menu option is now working
– “Introduction” menu option is now working
– “Create New Character” menu option is partially working
Game engine = 61.6Kb
Progress = 98%
http://tifreakware.ath.cx/index.php?showtopic=281&st=390