Redemption development diary, U5 for TI screenshots, Project Britannia changes
Hey, didn’t I use that title once before already?
Having already mentioned the domain name change, I can just jump in today and start reporting the news. Many thanks to all the people who continue to pass along well-wishing over the wedding; it is much appreciated and received warmly.
Ultima IX: Redemption
Developer Kultan has a new development diary entry up at the Titans of Ether website, in which he remarks on his progress in developing characters and dialogues:
Paws is mostly done. Several characters are complete and the rest that are planned have at least their basic dialogue written if not more. It’s just a matter of polishing them off before the core dialogue is finished for the village. Anything after that will just be additional material added if we need to use an NPC for something else on down the line, or if I just feel like tweaking. Paws has two major local side quests that are closely connected, and will have a few minor ones as well. I’ll look into posting more info about it on the board.
Minoc is coming along as well. As the industrial center of Britannia (per the timeline), I’m looking to give it a distinct feel. I have an outline of industries and businesses located there as well as an overview for the major local quest: a murder mystery in a gloomy, industrial revolution type town. A little of the dialogue has been written, but I’ve got a lot of work to do fleshing the characters out.
Be sure, O Reader, to read the whole thing. As always, the dev-diary section of the Titans of Ether forums is only open to registered users.
Ultima V for TI Calculators
Ranman informs us that his project has advanced again, and the most recent update I have from him pegs the completeness of the project at 92% now. As usual, he provides some new screenshots to illustrate this.
Pentagram
The Pentagram team have released a new Windows snapshot of their project this month. I’ve made it available for download through the project entry here at Aiera.
Forgotten World
Hawkwind dropped me a line to let me know that this in-engine remake of Ultima 9 has adapted their world-editing software to make use of the OGRE graphics engine, moving away from the OpenGL-based version they had been using previously. This allows them to more easily incorporate modern graphics tricks and techniques (like shader-driven water, which they demonstrate with a new screenshot).
Nazghul
Gordon has released a Windows setup file for the latest release (version 0.6.0) of his Ultima-inspired engine and game. There is a copy available for download through the project entry here at Aiera.
Project Britannia
Several updates have been made to the core files of the project. britannia_art.dsres has seen the addition of textures and inventory icons for the clothing and equipment of Chuckles the Jester, while britannia_logic.dsres has been revised to give the conversation system the ability to launch conversations that are not attached to an NPC. Combat calculation has also been tweaked a bit, although this may have introduced new bugs.
These updated files have been copied to Aiera and can be downloaded at the project entry on the site.
NWN2 Ultima VII Part 2
The fast-paced development of this project continues with the news that the Mountains of Freedom have been completed (maps, NPCs, and dialogues all), as has the trial in Moonshade.
Lost Sosaria
My own Ultima project, in addition to having been moved to a subdomain of Aiera, has another new team member in the form of Helgraf Dragon, who will be taking on the role of dialogue writer/editor and lore advisor. No new screenshots yet, though.
Ultima 7 Babylon
A member of the team putting together the Italian translation of Ultima 7 informs me that the project (see its entry at Aiera here) has been completed. It can be downloaded from the developer’s home page.
Ultima V for TI calcs is now 93% complete.
I recently completed the Lord Blackthorn prison chambers cutscene which requires 850 bytes for the game engine — expensive but well worth it. For those who do not know, the TI OS limits file sizes to 64Kb. The game engine is currently 60.5Kb. It is getting tight but I still have some optimization tricks up my sleeve.
Next up… Lord British prison cutscene and the save game capability.
You don’t know me, but i read your site and love ultima. Was looking in the most recent PC Gamer (or was it PC Games) magazine. Had CRYSIS on the cover i think. Anyways, the “alternate lives” RPG editorial in the back had a spot “the things i most want for christmas.” One of them was “a new ultima” and htey had a big screenshot of the U7 trinsic murder site. The blurb on it said that EA may now be working on a new one as it has been a long time and is too lucrative a series. Food for thought.
Hi Mark, and welcome!
Well, EA still holds the rights to the Ultima franchise, although I for one (and many others here, most likely) have severe doubts as to EA’s ability to pull off another good Ultima title. One notes the decline in quality from Serpent Isle through to Ascension, and the abortive attempt at an Ultima X that ultimately got itself canceled after Origin was dissolved.
About the only way I’d be confident of EA releasing a good Ultima game would be if they handed the series to their most recent acquisition, BioWare, and told the guys there to have at it.
Still, thanks for the heads-up…I’ll take a look around and see if there’s any meat to the rumour.
More new features for Ultima V for TI calcs:
– Save game
– Looking at the night sky
– Shadowlord movements between townes
– Shadowlord summoning
Progress now at 93.5%
Even more new features for Ultima V for TI calcs:
– Resuming a saved game
– Entering the Shrine of Spirituality
Progress now at 93.7%
Game engine down to 59.2Kb (you gotta love compiler optimizations)
You’re doing great work Ranman. Please consider making it open source so someone can port it to *nix / SDL. The world needs an open ultima 5 engine.