Redemption development diary, U5 for TI screenshots, Project Britannia changes
There have been a few minor updates in the community in the last week-and-change, O Reader, including a few updates for download.
Redemption
Corv informs us, on the Redemption main page, that team member Spyder has posted a dev-diary concerning the development of Moonglow, including a look at some concept sketches and 3D models of a typical house in that magical city.
You need to be a registered user of the Titans of Ether forums to view the dev-diary.
Ultima 5 for TI Calculators
Ranman informs us that there are some new screenshots of this port of Ultima 5 to the TI calculator available at the project’s home forum.
Pentagram
A new snapshot of Pentagram was released on September 21st. It can now be downloaded through the project’s entry here at Aiera.
Infinity Eternal
I’m hoping that Thepal’s project’s website is just having some technical difficulties, but it was offline when I checked this morning. I’ll keep checking back.
EUO
Not really an update, but Cat left a comment to correct a few errors in the EUO entry here at Aiera. For starters, although the original EUO did feature a U4-like tileset, the current iteration is completely original (although most monsters and traps will be familiar to Ultima 5 fans). Spells can be cast using either the Ultima 5 runes, or through a simpler list for the less-than-Ultima-proficient.
Also, the game now incorporates the LUA scripting language, meaning that the player can influence the dungeons to a greater degree through certain key actions. Leveling is done at shrines, with stats being upgraded along the same lines as happened in Ultima 6.
The game features over 100 NPCs and over 50 quests, with more being added all the time.
Now you know, O Reader! I’ll be updating the EUO entry with this information as soon as possible.
Project Britannia
A few updates have been made to a couple of the Project Britannia project files. The britannia_art.dsres file now includes the honey jars from the Ultima 6 Project, as well as some new textures for flaming oil, a new Spartan helm (requires the updated logic file as well), and a few new articles of clothing.
The britannia_logic.dsres file corrects some spelling errors on the character screen, and adds support for many of the additions detailed above. Some bugs with health regeneration and lorebooks have also been implemented, along with a host of other minor changes.
The project entry here at Aiera now features these updated files for download.
Don’t worry, Infinity Eternal isn’t dead. Just having some trouble with my domain name. I renewed two domains at once but the company only did one (though they didn’t forget to take the money for both). I’m currently in the process of correcting that
There should be some new updates soon, so stay tuned.
Love the site, but you might want to change the link color to something a bit more different from the normal body text – it’s nearly impossible to tell what text is actually a link
@Thepal: Thanks for the update — I’ll post a news bit tomorrow about that.
@Laner: Thanks for the feedback. How does this modified text colour grab you? It’s still pretty subtle, but I think it stands out a bit more.
Ouch, Thepal. Hope that gets fixed soon.
Yeah, I got it fixed now. All is well in the world once again.