SSSH 49 – Crafting Menus vs. Interactive World Features

SSSH 49 – Crafting Menus vs. Interactive World Features

SSSH 49 – Crafting Menus vs. Interactive World Features
SSSH 49 – Crafting Menus vs. Interactive World Features
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The later Ultimas featured robust interactive world systems, which even allowed for objects to be combined to make other objects (e.g. bread). How does this relate to modern crafting systems in RPGs?