Dungeon Siege 1: Mod ReadMe
___________________________

Mod Title: U6 Project 1.0

Author(s):

Team Archon, Project Britannia, Team Lazarus. See full credits below.

Special thanks to Richard "Lord British" Garriott and the team at Origin Systems(tm) for creating the original game Ultima VI: The False Prophet.

******************************************************************************
Open Source License for Code
******************************************************************************

All code contained in britannia_logic.dsres and u6p_logic.dsres is considered open source and may be used in other work, provided the original author(s) is given credit and any modifications adhere to the GNU General Public License.  (Link below.)

http://www.gnu.org/copyleft/gpl.html

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*** Mod Information ***
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Mod Version Number: 1.0
Release Date: 2010-07-05
Mod Size (approx.): 1.2GB
Contact Information (email / forum address...): http://www.u6project.com
Web Site (for the mod, and/or author...): http://www.u6project.com

Installation Instructions:
  Windows Users: Run setup.exe. This will install the required tanks and shortcuts.  
  Mac Users: Place the provided .dsres and .dsmap files into the Dungeon Siege resources directory.


Uninstall Instructions:
  Windows Users: Run "Uninstall Ultima 6 Project" from Start->Programs->Ultima 6 Project
  Mac Users: Delete the britannia_*.dsres, u6p_*.dsres, and u6p_map.dsmap files from the Dungeon Siege resources directory.


* Requirements / Compatibility
Dungeon Siege Version: Dungeon Siege 1.11 or Dungeon Siege 1 that shipped with Dungeon Siege:Legends of Aranna
Other requirements (other mods, expansion packs...): None
Windows only: No
Known Bugs:

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* Mod Details
Single Player: Yes
Multi-Player: No
Difficulty Settings: Yes ( Using the difficulty slider in the options screen will adjust monster strength )
New Graphics: Yes
New Sounds / Music: Yes
New Weapons: Yes
New Armor: Yes
New Spells: Yes
New Misc. Items (Rings, Amulets...): Yes
New Character(s): Yes
New Enemy Type(s): Yes
Modified Experience / Attribute System: Yes
Modified Loot Drops: Yes
Modified GUI: Yes
Modified / Custom Map: Yes
Modified Other: See: http://www.projectbritannia.com/wiki/index.php?n=ProjectPlan.ProjectBritanniaProjectPlan
Modding Tools Used: DSTK, Custom tools to be found at http://www.projectbritannia.com

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* Credits

***************************
*** Team Archon Credits ***
***************************

Team Archon
------------
Matt "Sliding Dragon" Hutaff : Founder, Plot/Design Support, Website
Jesse "Zephyr" Strachman : Coding, Design, Tools, Custom Nodes, Direction
Shaddock "Frilly Wumpus" Heath : Coding, Design, Tools, World Building, Direction
Deborah "WyrdWeb" : Co-Producer, Content Manager, Conversation Editor, QA Testing, Template Coding, 2D Art, WorldBuilding
Niko "Ged" Makela : 3D Animated Models
"Aletys" : Content Coordinator, QA Testing, Press Release, World Building
Gregor "Ozzy" Klajnsek : Journal API, Map API, Coding, photographs for use for art, reference and inspiration
Alexandre "Alfie" Langry-Francois : Lead World Building, QA Testing, Custom Nodes, photographs for use for art, reference and inspiration, French Translation
"Corwin" : QA Testing
Yrttis : QA Testing, Tools
"Alaedrain" : French Translation
"Cosiran Dragon" : German Translation
"Peruvian Dragon" : Spanish Translation
David Green : Music

Archon Past/Occasional Contributors
------------------------
Aaron "Baalzamon" Taylor : Pre-rendered cutscene for the opening
Brad "Opera Dragon" Venable : Sound
Shafali Anand : Portraits, GUI Artwork
Helmut "Wendelin" : Portrait Artwork
Julio Vanzeler : Portrait Artwork
Daniel "Danny the Dog" Mafra : Portrait art (Britain, Cove)
Aaron "Xmen90s" Anderson : Coding - Teleportation, Alignment, Combat, Shrines
Episthene : Coding, Design
Martin "Rowindor" Kale : Coding
Stephanie Legault : Siege Tools Documentation, Scheduling Concept
Xenerkes : Conversation and head-shot extraction
Gil "Gileathane Dragon" : Website article, Conversation Editor, QA Testing
Pandelis "thedreamless_" : World Building
Rowan "Arkaeyn" Kaiser : Conversation Development
Tinuviel : Conversation Development
J-MK : Conversation Development
Elegiac Dragon : Concept artwork
Andy "Android" Twidle : World Building
Paul "Quentico" De La Franier : World Building, QA Testing
Randy "Nicodemus" : QA Testing, World Building
Eric "Riptzen" : World Building
"Cassie" : QA Testing
"Broadsword" : Conversation Editor
Alex Gonzales (alexgonzales.com): Portrait Artist
Steven Keys : Music
Rod Dixon : QA Testing
"Zaddek" : QA Testing
"Slayzer" : QA Testing
"Comtedemeighan" : QA Testing
"Ogg" : Portrait Artist
Tony Kuusisto: Portrait Artist
"Blatantninja" : A lorebook
"Ameron" : QA Testing
"Scully76" : QA Testing
Devon Scott-Tunkin (http://www.devonscott-tunkin.com): Portrait Artist
Roland La Goy : Music
Helen "Destiny Hikari" Trevillion (http://faefly-records.co.uk/helentrevillion/) : Music
"daveincamas" - freesound.org: Chain sound effect
"Duddley Dupres" : QA Testing

Additional Contributors:
------------------------
Ian Cameron, (http://efiddler.com/) : Violin and Mandolin; Provided musical riffs, music shorts, and instrument samples
thehawk : Photographs for use for art, reference and inspiration

Special Thanks To:
---------------
"Tramponline" (also RC Testing)
"Shaella"
"Dai the Bard"
"Jobreton"
"Forcanis"
"BDelacroix"
and the many other testers from our forums that have tirelessly tested and reported bugs. Their efforts were helpful, appreciated and they contributed to a better mod!

*********************************
*** Project Britannia Credits ***
*********************************
Project Britannia
http://www.projectbritannia.com
------------
A collaborative venture between members of Team Archon and Team Lazarus.  All
contents of Project Britannia are shared between Team Archon and Team Lazarus
as well as being released to the community as a core system for other worlds 
to be built with.

Team Archon
http://www.u6project.com
------------
Shaddock "Frilly Wumpus" Heath : Coding, Design, World Building, Direction
Jesse "Zephyr" Strachman : Coding, Design, Custom Nodes, Direction, Project Britannia Website
Martin "Rowindor" Kale : Art, Coding
Aaron "Xmen90s" Anderson : Coding - Teleportation, Alignment, Combat, Shrines
Episthene : Coding, Design
Exotronium650 : SFX Coding
Deborah "WyrdWeb" : QA Testing, Template Coding, 2D Art, Direction
Matt "Sliding Dragon" Hutaff : Support

Team Lazarus
http://www.u5lazarus.com
------------
Ian "Tiberius" Frazier - Coding, Design, Nodes, Art, Direction
Scott "Claymore" Tengelin - World Building, Scripting, Sound Design
Rob "Beezel" Groner - Coding -  Skill System, Lorebook Interface
Gregor "Ozzy" Klajnsek - Coding - Sleep/Camping System
Matt "MasterMinoC" Regnier - SFX Coding, Weapon/Armor/Object Art, Custom Nodes
Nate "Vapulus" Taylor - Monster Modeling/Texturing/Animation, Ambient Creatures
Aaron "Aegis" Martone - GUI Art

Other Credits:
Xaa
---
- Carryable torch ideas

Witness
-------
- listen.skrit debug component
- unconsciousness code that was used as a basis for the sleep effects

Omniscient Colossus, Bozendoka, Cheerful Dragon
-----------------------------------------------
Their research into different ways of making melee items into ranged items
helped to overcome some of the hurdles in implementing throwing axes, sling,
boomerang, and flasks of oil.

- the new and improved Magic Axe (Bozendoka & Cheerful Dragon)
- the new and improved Throwing Axe (Bozendoka & Cheerful Dragon)
- Weapon fix and SFX for the Mystic Staff (Cheerful Dragon)

Volkan
-----------------------------------------------
His research into a different way of making the main gauche has
helped to make it possible to have as a 2nd weapon held in left hand,
to be used in concert with a right hand held single handed weapon.

Gas Powered Games
http://www.gaspowered.com
-----------------
- Initial Skrit and Gas code for Dungeon Siege that was used to learn from and extend 
  without which this level of modding would not even remotely be possible.  
  A very heartfelt thank you for the vision to create such an amazing and 
  extensible platform.

Origin Systems
http://en.wikipedia.org/wiki/Origin_Systems
----------------
- Ultima Series which was the basis for most of the modifications here.  A big thank you
  for creating a world that has ignited our imagination and has kept us inspired all
  these years. 

Haxima
http://www.haxima.org
----------------
- Inspiration for the 'Slime Potion' which was seen in one of the Haxima commit logs and thought 
  it was a cool idea to see if it was even possible in Project Britannia.  

Other Credits
----------------
- The musical notes textures were created from the MusiSync font found at: http://www.icogitate.com/~ergosum/fonts/music-fonts2.htm
- Thanks to Matthew "Kahenraz" D'Onofrio & Mark Illomen Nelson for the horse mesh and animations.

Special Thanks
----------------
Stephanie Legault, for providing the conversion tool to make it possible
  to document Skrit
Waylon Winn, for helping with 3d modeling of gargoyles
Jon Caruana, for giving us access to Team Elemental's art assets (from
  which the gargoyle models were derived)
Paul Gilbert, developer of the editor u6edit

* Permissions (pertains to non-profit usage only):
_X_ Permission is given to use this mod's content, as long as credit is given to the author(s).
__ Contact the author(s) for permission before using any content included in this mod.
__ No permission to use this mod's content is given by the author(s).

* Copyright:
All title and intellectual property rights to the content of this mod are the property of the respective content owner and may be protected by applicable copyright or other intellectual property laws and treaties.

Gas Powered Games and Dungeon Siege are the exclusive trademarks of Gas Powered Games Corp. Ultima is property of Electronic Arts. The Ultima 6 Project is not affiliated with EA nor Gas Powered Games.

* Disclaimer:
The author(s) of this mod accepts no responsibility for damage to data, or physical damage to hardware, caused by the appropriate or inappropriate use of this mod. Use this mod at your own risk.

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Story / Further Instructions / Description:
The Ultima 6 Project was formed in 2001 by Sliding Dragon to develop a remake of Origin's Ultima VI: The False Prophet with newer graphics and a more immersive engine. Soon assembled under the banner Archon, the team members, who hail from all over the globe, have set about recreating the world of Britannia, adding an enhanced storyline to bolster intraseries continuity and building on the Ultima legacy in a way that will please fans new and old.
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Additional thanks we give to all the Ultima fans out there and our forum members. We hope that you enjoy playing this mod as much as we loved creating it. Have fun storming the castle!