Ultima IX: Ascension
Patch version 1.19G Companion and Music Bug Fix
First Release: December 25, 2010
Updated: December 27, 2010

Patch brought to you by the Forgotten World team.

http://www.forgottenworld.de



U9Patch-1.19G.zip contains 9 files:


U9Patch-1.19G-readme.txt - this file

Static\Activity.flx - file to replace 1.19F version of activity.flx

Static\Highway.dat - file to replace 1.19F version of highway.dat

Static\triggers.flx - file to replace 1.19F version of triggers.flx (only file updated, works with first release of this patch)

Runtime\nonfixed.9 - file to replace 1.19F version of nonfixed.9

Static\Originals\Activity.flx - 1.19F version of activity.flx

Static\Originals\Highway.dat - 1.19F version of highway.dat

Static\Originals\triggers.flx - 1.19F version of triggers.flx

Runtime\Originals\nonfixed.9 - 1.19F version of nonfixed.9



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Step-by-step Installation (same for first time install or upgrade)

1. After installing Ultima IX and patching to 1.18F, install patch version 1.19F.

2. Extract the contents of this zip into your Ultima IX directory.

3. Enjoy listening to the Valoria and Minoc positive themes for the first time in-game.

4. Play the game from the beginning and find that two companions now appear in their respective towns after cleansing the respective shrine.



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Notes:

1. This patch is intended to be used with the lastest Ultima IX patch 1.19F. It is probable that it will work with version 1.18F, but this hasn't been tested.

2. This patch will not work with your savegames, so you have to start over from the beginning.

3. This patch adds several new scripting objects to the main map along with changes to certain files for both Mariah and Jaana to appear in Moonglow and Yew after cleansing the shrine.

4. This patch also fixes a potential bug where Vasagralem doesn't appear for the first trial scene at Yew.
 
5. This patch also includes the music fix, which fixes errors for several music triggers throughout the game resulting in the positive music theme for several cities not playing upon shrine cleansing. Specifically this patch fixes several music triggers in Minoc/Cove, one music trigger in Valoria, and several music triggers in Skara Brae.

6. Area triggers do not "turn off" until you leave that area nor do they continuously set off the trigger, so this means that if you can hear a town's music at the shrine, cleansing that shrine will not cause the music to change with leaving the area/town.  Since most shrines are far from their respective towns (and music area triggers) this isn't an issue, but both Sacrifice and Valor shrines are too close to their towns. This annoying issue, therefore, requires you to leave the town and re-enter to hear the positive music.

7. From addition trigger research and a various attempts, music in Minoc will now transition from negative to postive themes during the shrine cleansing sequence. The same fix, however, doesn't work for Valoria, so you will need to exit the vicinity of Valoria for the music to clear after cleansing the Shrine of Valor.  Luckily, this can quickly accomplished by entering the Demon's lair near the Shrine of Valor.