The following is a large list of spells for Ultima Underworld 2. The list does NOT include ALL the spells for the game (at least, not for sure), because the only way to have them all should be trying 24^2*23 different combinations. Many of these spells were found on the user manual of the game; others can be discovered through the game, talking with people or reading some scrolls or books; few of them can be achieved by triyng different combinations of two or three runes, when you find them by a corpse (if someone kept them till the end, they should probably be useful for something...); finally, one or two of these spells must be found through trial and error, when you only know that the spell EXIST (for example, if you find a scroll, a wand, or a potion with that power, in Ultima Underworld II you are sure that the spell can be obtained also through rune-spelling).
This last way become much easier if you know the different meanings of the 24 runes:
------------------------------------------------------------------- |AN - Negate |BET - Small |CORP - Death |DES - Down | |EX - Freedom |FLAM - Flame |GRAV - Energy |HUR - Wind | |IN - Cause |JUX - Harm |KAL - Summon |LOR - Light | |MANI - Life |NOX - Poison |ORT - Magic |POR - Movement| |QUAS - Illusion|REL - Change |SANCT - Protection|TYM - Time | |UUS - Raise |VAS - Great |WIS - Knowledge |YLEM - Matter | -------------------------------------------------------------------
-------------------------------------------------------------------- | Spells of the 1st Circle | Spells of the 2nd Circle | | | | | IN MANI YLEM Create Food | QUAS CORP Cause Fear | | IN LOR Light | QUAS MANI YLEM Dispel Hunger | | ORT JUX Magic Arrow | IN BET MANI Lesser Heal | | BET IN SANCT Resist Blows | UUS POR Jump | | UUS DES POR Bounce | REL DES POR Slow Fall | | WIS JUX Detect Traps | ORT WIS JUX Deadly Seeker | | BET ORT IN Luck | IN FLAM JUX Flame Rune | | BET WIS EX Locate | QUAS AN CORP Valor | | | | -------------------------------------------------------------------- | Spells of the 3rd Circle | Spells of the 4th Circle | | | | | AN NOX Cure Poison | IN MANI Heal | | ORT GRAV Lightning | IN AN FLAM Frost | | QUAS LOR Night Vision | NOX JUX YLEM Poison Weapon | | REL TYM POR Speed | AN JUX Remove Trap | | AN JUX ORT Dispel Rune | SANCT FLAM Flameproof | | JUX MANI Bleeding | GRAV SANCT POR Missle Protection| | YLEM POR Water Walk | WIS MANI Study Monster | | AN KAL CORP Repel Undead | | | | | -------------------------------------------------------------------- | Spells of the 5th Circle | Spells of the 6th Circle | | | | | REL SANCT YLEM Mending | VAS IN LOR Daylight | | POR FLAM Fireball | VAS REL POR Gate Travel | | ORT WIS YLEM Name Enchantment| VAS IN MANI Greater Heal | | EX YLEM Open | AN EX POR Paralyze | | AN CORP MANI Smite Undead | QUAS REL WIS Charm | | ORT POR YLEM Telekenisis | VAS SANCT LOR Invisibility | | IN TYM JUX Time Trap | VAS ORT GRAV Sheet Lightning | | UUS HUR POR Levitate | | | | | -------------------------------------------------------------------- | Spells of the 7th Circle | Spells of the 8th Circle | | | | | KAL AN MANI Summon Demon | FLAM HUR Flame Wind | | VAS AN WIS Mass Confusion | AN TYM Freeze Time | | ORT AN QUAS Reveal | IN VAS SANCT Iron Flesh | | ORT POR GRAV Magic Satellite | VAS MANI Restoration | | VAS EX YLEM Portal | ORT POR WIS Roaming Sight | | JUX HUR Shockwave | VAS JUX MANI Smite Foe | | WIS EX Map Area | VAS HUR POR Fly | | VAS ORT YLEM Enchant Item | | | VAS POR YLEM Tremor | | | | | --------------------------------------------------------------------
If you find any new spells, and you are not sure about its level or name, remember that every spell costs 3 mana points per Circle, so that an EX YLEM casting will spend 15 mana points, and if you look at your mana flask before and after you do the magic, you get the level.
For the name, if the spell is a duration one, an icon will appear after the casting, on the spells shelf, to the left of the compass: right-click on it (a left-click should deactivate the magic), in order to have an evaluation of the quality of the casting, with the stability (Stable, Unstable, or Nearly Done) and the name of the spell.
This list was possible only due to the work of Extreme A.I., who compiled the original list I modified and corrected.
-] StH [-
For suggestions or questions post to morandin@genio.sns.it
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